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Learned Aggression's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the storytelling well integrated into the game? | #17 | 2.932 | 3.167 |
Is the narrative clear? | #17 | 2.623 | 2.833 |
Is the story enjoyable? | #18 | 2.623 | 2.833 |
Was the game fun? | #18 | 2.469 | 2.667 |
Does the environment contribute to the Story? | #18 | 3.240 | 3.500 |
Overall | #18 | 2.777 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What are you pronouns so I know how to refer to you in the video?
He / Him
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Comments
Okay, when the poor little scientist guys were screaming in terror, I laughed out loud. Nice little puzzle game and just the right length for a jam game.
It was pretty fun and like Patrick has said, totally got the Portal test subject vibe and really enjoyed that!!!
Good job! I like that the story wasn't so much handed to the player as figured out along the way.
This put a smile on my face. I immediately got the Portal “test subject” vibe. I was starting to mentally collect some of my thoughts about the puzzling and how to phrase a lack of story, when I saw the cheeky cracked walls - and then the humans running around with the siren, ha got an out loud laugh from me as I made my way to the end of the hallway with some carnage along the way. Sort of felt like a classic “distract you thinking one thing, when it becomes another”.
On the controls and behavior, I would say it felt awkward being only able to face left and right, and the red robots being functionally no different from the red blocks (not attacking or anything) felt a bit flat. Also the move and slide not being able to fit into 1x1 tile spaces made it feel a bit unpolished, though not a problem to work around.
Fun game with a good story. A tiny bit of juice would have made a lot of difference, but it is a good game regardless.
A fun little game! The graphics are nice. I think a little more could have been done with the levels as they didn't really ever feel challenging, just like a chore, even though they were building up to the end part. I think the story was good, but could have been alluded to a bit earlier so you understand what's happening better. As others have suggested, just having a little end card or something would be so much better than just restarting, but overall, nice job.
I tried to find an alternative ending/play method but couldn't find it (if there is one), the SFX and graphics were a highlight. As GameFavourites suggested and ending would have added some to the game.
Breaking the blocks and flipping the switches is great and the sound effects add a nice touch to the experience. I think the game might benefit from having an end screen as it could be more rewarding than starting at the beginning but all in all, it’s pretty good