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A jam submission

GDKO GAMEView game page

Submitted by SpookyMan — 19 hours, 10 minutes before the deadline
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GDKO GAME's itch.io page

Results

CriteriaRankScore*Raw Score
Was the game fun?#123.3363.462
Does the environment contribute to the Story?#212.0752.154
Overall#212.0612.138
Is the storytelling well integrated into the game?#221.5571.615
Is the narrative clear?#221.5571.615
Is the story enjoyable?#221.7791.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What are you pronouns so I know how to refer to you in the video?
male

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Comments

Submitted

I love how simple the gameplay is but quite challenging at first. Great job getting something submitted even if you weren't able to find time to do everything you probably imagined. 

Submitted

Really fun game! I think the level design isn't bad and the movement feels good. But in terms of story, I wouldn't catch any of it if not for the text in the description. The art looks great though and I like how every level has different colors, mechanics and music. Well done!

Submitted

I liked the game, but I didn't see much in the way of narrative. This is a fun game and you did a good job with it.

Submitted

The mechanics were neat. I think the story could have been implemented a bit better and the level design could have been improved a bit at some points but overall, a nicely made game.

Submitted (1 edit)

Regarding the round theme, I’ll have to admit I didn’t get much of a story vibe - there was certainly some character to the different levels though, I got to someway through the third where the orange orbs were introduced.

Edit: I read the description again and see it’s about getting over depression. I’m guessing there’s some macro theme relating to how the levels evolve or maybe other tidbits that come later I didn’t see. Unfortunately, can only rate based on what I saw - so if anything, might recommend front-loading story beats through environment.

But looking aside from the storytelling category: Checkpoint system was nice indeed,I had to leverage it a lot. only concerning thing was that momentum pre death was carried after (so if I was dashing, then died, I might still be accelerating on rebirth and just die a lot). Probably starting from a neutral speed would be better. Also mechanically, the green orb I think should either be auto-use right away on touch (and therefore, it makes the the blue barriers more like narrow corridors), or make it so that you never have them so close to the barrier that you have such a tight turnaround to press. I dropped off on the section where I had to go through the blue, reverse direction, and get greens right before and after. The fact that I couldn’t slow down or control my speed of reversal started to feel more frustrating than anything after a bit with the spacing in that specific example.

All in, nice gameplay functionality!

Submitted

The inclusion of checkpoints to collect was great and I liked the dash orbs too. The player movement and music were good and I managed to get to level 3