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Crazy Bike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Representation of Theme | #9 | 3.327 | 3.625 |
Gameplay | #12 | 2.524 | 2.750 |
Functionality | #14 | 2.638 | 2.875 |
Engagement | #15 | 1.950 | 2.125 |
Overall | #15 | 2.340 | 2.550 |
Visual Design | #18 | 1.262 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Functionaly not complete and not engaging, but the developers did a good job in putting together a simple fetch quest system and it worked well. Only engine or downloaded assets used. No original content.
- The gameplay loop works well! It was satisfying to move the physics blocks to create shortcuts for the future. I wasn't able to change my current item, which would be a nice addition.
- i was really looking forward to the idea you pitched, its a shame you werent able to do it in time. tho what you have here is a solid proof of concept for your game idea
- I like the use of the theme and incorporating gameplay elements from other games - emulating things you enjoy is a great way to learn! However, I didn't understand where the bike was, or what I was delivering. It felt hard to interact and engage with the game. A great early draft, clean up those mechanics and keep going!
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Comments
Solid demo! Shame the art was all unreal test placeholder.
I really like how you handled the system; we did a similar delivery game and I wish we had managed to implement it as elegantly as you did, the give/receive icons and the distance trackers were all nice features!
I hope you keep working on it, I can't even imagine what it would be like with a bike but it sounds like it would be pretty cool!
Often a new NPC will spawn on top of another one, pushing one down into the floor and making it difficult to interact with them.