Holy cow! Network multiplayer! And they said it couldn't be done- Really cool that you were able to implement that in such a short amount of time! One thing I will mention though is that the jumping is a little finicky! I think the jump doesn't quite go far enough, and that feels really jarring when playing! But it was nice to be able to play with my friends even though we were all in different locations! Great work!
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Erase Against Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Functionality | #5 | 3.816 | 3.875 |
Engagement | #8 | 3.200 | 3.250 |
Representation of Theme | #8 | 3.385 | 3.438 |
Overall | #8 | 3.336 | 3.388 |
Gameplay | #9 | 2.708 | 2.750 |
Visual Design | #10 | 3.570 | 3.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The sudden drop of forward momentum when jumping really hurts the game, as well as the first person camera. It makes the primary action of the game not very fun to do, which brings down the enjoyment. If the jumping was handled better, this could be a lot of fun. The art is great, with the sketchy outlines to everything and music is enjoyable.
- I only ended up playing it single-player, but the fact that you did multiplayer and got it working is always a great accomplishment for a jam. It has a nice aesthetic. I was hoping that I would actually be running away from something, but thematically it was there with the ticking pencil in the back. I actually find it sort of interesting that the jump is so limited. If that's intended, I might try to lean even more into that, maybe with some verticality. Timing puzzles but you have to climb up platforms that pop out of a wall.
- Great concept. Awesome visuals. Controls were a lil clunky (using Windows build, WebGL was too laggy on my machines). Challenging (couldn't get very far), but a great jam game!
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