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High Score Scuffle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Game Design | #17 | 2.950 | 2.950 |
Audio | #21 | 2.650 | 2.650 |
Originality & Innovation | #22 | 2.850 | 2.850 |
Graphics | #24 | 2.650 | 2.650 |
Theme | #25 | 2.700 | 2.700 |
Overall | #25 | 2.760 | 2.760 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
nice start of a Game.
But alas on mobile the view was stretched bigger than my mobile screen.
it's a good game, and the music sound nice. I reach the 20th level but most of the lvl design is seem used, maybe u want to add more difficulty because i don't feel any strugglr throughout the game
there's only 5 rooms that randomly spawn and I cant really fix the difficulty now, but I'm working on a extended cut with more levels features boss fights and a endless mode as well as keyboard control implementation.
I like the power up/upgrades in the game after every level :D
Well made !
Nice game. I didn't make it very far but good work making 20 levels, that's a lot for a 2-day jam.
was a Mobile jam so I focused on the mobile platform. if you want the best experience play on a mobile phone browser.
I realized it but couldn't get it fixed before the end of the jam
I like this one... But PC Controls would be nice.
Was mostly focusing on mobile Because of the theme of the Jam
The player movement is fluid in mobile. I think the collision masks are a little bit larger for player and the enemies. Nice game overall!
I don’t know how it would’ve worked in mobile but the PC version was extremely bad… The player wouldn’t flip, the controls were really confusing but I think the gameplay’s not really that bad! Anyways, it’s a 5/10 for me.
was mostly focused on mobile controls. wasn't focused on pc
Cool
I Liked your game a lot though. controls were good for being so simple. Wish there were more attack patterns than the occasional pillar thats extremely easy to dodge. overall great experience though.
There was supposed to be a laser… but ran out of time
Normally I am quite skeptical when it comes to traditional platformer controls in a mobile game, but you actually pulled it off really well. The movement felt smooth and I never felt limited by the touch screen buttons, so well done! I also like the high risk high reward mechanic after each room. Though a minor nitpick would be that because of a phone screen's small form factor, it is a bit troublesome to spot your own bullet, but other than that I don't have much criticism gameplay wise :)
Thank you for the Comment! I Realized the bullets were difficult to track on mobile but didn't have enough time to fix it.