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A jam submission

High Score ScuffleView game page

Submitted by joemamafunnymeme — 2 hours, 25 minutes before the deadline
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High Score Scuffle's itch.io page

Results

CriteriaRankScore*Raw Score
Fun & Game Design#172.9502.950
Audio#212.6502.650
Originality & Innovation#222.8502.850
Graphics#242.6502.650
Theme#252.7002.700
Overall#252.7602.760

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

nice start of a Game.

But alas on mobile the view was stretched bigger than my mobile screen.

Submitted

it's a good game, and the music sound nice. I reach the 20th level but most of the lvl design is seem used, maybe u want to add more difficulty because i don't feel any strugglr throughout the game

Developer

there's only 5 rooms that randomly spawn and I cant really fix the difficulty now, but I'm working on a extended cut with more levels features boss fights and a endless mode as well as keyboard control implementation.

Submitted

I like the power up/upgrades in the game after every level :D

Well made !

Submitted

Nice game. I didn't make it very far but good work making 20 levels, that's a lot for a 2-day jam. 

Deleted post
Developer(+1)

was a Mobile jam so I focused on the mobile platform. if you want the best experience play on a mobile phone browser.

Deleted post
Developer

I realized it but couldn't get it fixed before the end of the jam

Submitted

I like this one... But PC Controls would be nice.

Developer

Was mostly focusing on mobile Because of the theme of the Jam

Submitted

The player movement is fluid in mobile. I think the collision masks are a little bit larger for player and  the enemies. Nice game overall!

Submitted

I don’t know how it would’ve worked in mobile but the PC version was extremely bad… The player wouldn’t flip, the controls were really confusing but I think the gameplay’s not really that bad! Anyways, it’s a 5/10 for me.

Developer(+1)

was mostly focused on mobile controls. wasn't focused on pc

Submitted

Cool

Developer(+1)

I Liked your game a lot though. controls were good for being so simple. Wish there were more attack patterns than the occasional pillar thats extremely easy to dodge. overall great experience though.

Submitted

There was supposed to be a laser… but ran out of time

Submitted (1 edit)

Normally I am quite skeptical when it comes to traditional platformer controls in a mobile game, but you actually pulled it off really well. The movement felt smooth and I never felt limited by the touch screen buttons, so well done! I also like the high risk high reward mechanic after each room. Though a minor nitpick would be that because of a phone screen's small form factor, it is a bit troublesome to spot your own bullet, but other than that I don't have much criticism gameplay wise :)

Developer

Thank you for the Comment! I Realized the bullets were difficult to track on mobile but didn't have enough time to fix it.