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A jam submission

Operation StellaView game page

Submitted by SantiagoBoscan07 — 2 days, 1 hour before the deadline
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Operation Stella's itch.io page

Results

CriteriaRankScore*Raw Score
Fun & Game Design#153.6973.697
Originality & Innovation#163.8183.818
Overall#163.6123.612
Audio#203.3643.364
Graphics#343.5153.515
Theme#403.6673.667

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted

Nice simple but challenging game, only gripe was the a bit cacophonic music like there were 2 musics playing on top of eachoter.
Otherwise quite enjoyable game.
Well done.

Submitted

Really well made game, the operation complete looks so satisfying, and I love how you sort of mixed puzzle game and a boss fight, but I think that you should have made enemies a bit easier to kill, or give them a health bar, it feels so amazing to shoot and kill them, but it can be a bit tedious to shoot each enemy like 5-6 times, without knowing will it die, I don’t even know how many health they had, but you spend as much time to kill a single enemy as you are killing a boss

Submitted

Great game! Got the boss down to 10 HP four times, but couldn't beat it in the end. I've loved grid based fighters like this ever since I got Megaman Battle Network as a kid, so this was a nice treat.
My feedback would be that the boss battle was a lot of fun to learn the patterns and try and have good enough reactions to win. In that case, every time I landed a shot, it felt like I worked for it and it was very satisfying. 
But the levels against normal enemies were more like puzzles, which is fun too, but since it's not a "battle" in the same sense, I don't think they need to have as much HP as they did. In other words, shooting the enemy that just moves back and forth seven times is more tedious than satisfying.
So for a future release, I think low HP for the puzzle levels, and then the boss battle was so much fun, I'd love if there were more levels which are just fights like that. Anyway, great entry. Had lots of fun playing and will definitely be back to try and knock the last 10 HP from the boss. 

Submitted

Whoa, this was super fun! The graphics were very charming and the colors were nice! I'm not sure if it was intentional, but in the later levels, most of the time, I didn't know which switch corresponded to which items. I was just shooting at the switches randomly and hoping that one of them set off the piece I needed. It wasn't so confusing that I felt it hurt my experience, and I could understand if this was a deliberate design choice. In the case that it wasn't, or you plan on adding more types of switches and items in the future, I think having the switches have a differing pattern that corresponded to the item they're linked to would go a long way in communicating what they did. Other than that, the game was the right amount of difficult and I beat the boss by the skin of my teeth! Nice game!

Submitted(+1)

Really enjoyed this, the difficulty was perfect, wasn't too easy, wasn't too hard. A shooter / strategy / puzzle type feel to it. The UI and atmosphere matched with the gameplay perfect, I kind of agree with another poster in the comments, maybe more than 3 lanes (could possibly be later on in the game) would be beneficial! Overall well done!

Submitted

Somethings aren't as readable, probably due to the CRT filter. I think the music was auto generated with WolframTones, which isn't that good. With the time frame it makes sense to use it if you ave little experience, but overall it's not the best I highly recommend you learn more about how to make simple music, since having a basic pad can do a lot to add to a scene without knowing much about music.

The game itself is fun with all of the new mechanics. I would recommend that it's a great base with a lot of content, but fully replace the music and refine some of the graphics more and you have something really great.

Submitted

Somethings aren't as readable, probably due to the CRT filter. I think the music was auto generated with WolframTones, which isn't that good. With the time frame it makes sense to use it if you ave little experience, but overall it's not the best I highly recommend you learn more about how to make simple music, since having a basic pad can do a lot to add to a scene without knowing much about music.

The game itself is fun with all of the new mechanics. I would recommend that it's a great base with a lot of content, but fully replace the music and refine some of the graphics more and you have something really great.

Submitted

Good retro atmosphere and the red and blue color combination looks great. The first level is easy, but after that the game reaches its full potential when the puzzle elements are thrown in. I like it and enjoyed playing.

Submitted

Great colour palette, it's great that you've kept that running all of the way through, even on the itch page itself! 

The UI was immersive, in that it didn't distract or take me out of the game, but was still visible (health wise). 

Submitted(+1)

Very unique idea! The art was charming and it kept me interested the whole time I played it, which shows it is fun. Overall, great job!

Submitted

Interesting idea, but I think the game space is too small. 3 'units' width just makes the game feel too unfulfilling for me. I'd make it bigger and I think it'd play a lot better! Great work to get it here though!

Submitted

this game is amazing and i love how well it is done but i can't beat the final boss stevenutter1956@gmail.com

Submitted(+1)

Enjoyed playing the game a lot :D

i love the retro style of the game <3

at first i thought like where is the theme here ? And then i saw the switches ! :0

That was smart ! :D

Great job !

Submitted(+1)

Your mini puzzles combined with the arcade feeling gave me an excellent experience, thank you very much for this gem.

Submitted(+1)

Love the visuals.

Submitted(+1)

Such a great game! My only comment is that there is almost no contrast between the text color and the background colors in the menus, that makes it really hard to read. 

But besides that, what a treat! I love how every mechanics is introduced, how it's more about the puzzle than the action, and the boss fight with its different phases is an excellent change of pace. This is my favorite game so far!

Submitted(+1)

Santiago, this is truly an amazing game! Well designed, difficulty on point, great use of the theme, and engaging. The boss is difficult! It feels like a polished game, and I played it until the end. ⭐⭐⭐⭐⭐

Submitted(+1)

Great gameplay and concept! The use of switches is really clever!

Submitted(+1)

This is cool! It's like a puzzle version of space invaders. The integration of the classic arcade style with the activation system makes for a very engaging design.

It took me a bit to adjust to the slow movement speed, but I like how it prioritizes foresight over reflex, you really have to anticipate.

The art has a very nice "colorful. but downbeat" vibe; it meshes well with the setting.

That boss fight was great!

Great job!!

Viewing comments 20 to 1 of 30 · Previous page · First page