Talk about progress here if you like.
I saw the Game Jam and thought would be a good way to get in and learn the software. I waited for the theme drop video, and then got my art style, title, and style of game I wanna create. after spending the last 10 hours working on this idea I am dropping. the software can not do want I would like to do for a game.
My first idea was to make a clicker game, but there is no way to have Money in the game engine with commas and decimals; after spending hours online researching the issue, there seems to be a convoluted why to get decimals, but not comma. So, then I changed from using dollars to "gold" so just one big number, but then there is no way to get a timer to work offline to make money... so, I scrapped the idea, and dropped out since I don't have time to come up and develop a new idea and implement it. It was wrong of me to try to begin with as this is the first time I have ever used this software, but after hearing it is so easy to learn, I thought I could quick teach myself basics and get something out.
This is my first game jam AND game! I have nearly no experience at all in programming but thankfully GDevelop is really easy to use.
Ok, so the first thing that came to my mind was using your companion/pet in harmful ways to pass levels.
I started making a prototype, then I realized that someone submitted a game about harming your friend to pass obstacles. I think it is really interesting that the first thing to come to peoples minds are using their companions in harmful ways.
Anyways, even though its my first game ever, I think its going well. I made all the tilemap levels that I would need, figured out collisions.
But it's not even finished by the slightest, I have only done really bad amateur level design and most of the programming and mechanics do not even exist yet.
It's a really big project for a first game and I don't know if I will be able to finish in time. But it's fine since I am having fun :D
Edit: I don't have a team, but its okay.
I am making a 'space' shooter, but instead of space you are in a little bottlecap in a dirty sink. Thinking it will be a wave shooter? IDK. Still working on controls and movement. But as for the theme, depending on what companion you take with you, your missiles will behave differently. some will be slow but powerful, some will be fast and weak. one will act like a land mine, etc. so, you are incentivized to try all the different companions . Thinking of 3 waves, with 30-40 enemy's to a wave. After you beat the waves (different themed levels) you can try to escape down the drain and the sewage pipe to freedom. Will be a short game, but hopefully not TOO easy or too hard.