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Balandum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #10 | 3.789 | 3.789 |
Overall | #69 | 2.989 | 2.989 |
Originality & Innovation | #78 | 3.000 | 3.000 |
Fun & Game Design | #87 | 2.947 | 2.947 |
Audio | #112 | 2.579 | 2.579 |
Graphics | #129 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Simple yet very fun to play !
Art and music on point and...this should be high in the jam ranking :)
Very funny, great music!
This was very fun to play, I loved the progression system when you get enough coins!
I can see the great potential of this game if it were to be fleshed out fully!
This was pure fun. Second place on the Leaderboard. I finally found a game I'm good at. :)
This game is so good!
hopefully you can win game jam!
Falling monsters!!
Liked the game!
Something to fix after jam: Just bring the plank to this position and enemies will fall off the screen! And score increases even if player goes out of the screen.
Really nice work with this game.
It fits perfectly to the theme and has some really cool addictive gameplay!
I tried to beat the hightscore, but it was sheer to high to reach...
The person below me's a legend and earns the crown, hehe
Great job with the game ^^
I'm expert in this game >< first in highscore table!
Wow man... you're a legend! How in the world did you get a 1000 points?
This is so nostalgic, it reminds me of those littlebigplanet challenge levels
Great game. One thing I have is that the jump is very short and it makes it hard to jump over enemies. Also I feel like the Dino and the floor don’t match. Other then that great game
A great combination of gameplay, balance + shooting + upgrade options.
Rather than shooting monsters, I prefer to use balance to make them fall, but this does not increase experience. It would be nice if I could increase experience by letting monsters fall to death.
Great idea, my only complaint is that it's hard to move around and shoot at the same time when its only wasd, i would have appreciated using arrow controls
I like the idea of shooting enemies on a moving platform or get upgrades and to survive, there are a bunch of minor problems that add up, like the jump height not being good enough so you always get hit, not being able to directly aim when the platforms move often, bombs not really having a use outside orcs since most things will be dead or fly off, and sometimes the platform goes sideways very quickly where it's very hard to stay on. Or sometimes enemies spawn in a place where the platform is sideways, and they fall into the void right away. Also the upgrade select needs some sort of timer before accepting anything for input, since you can get an upgrade randomly and trying to jump select an upgrade without knowing in less than a second. The music stopping in the menu makes it feel very abrupt and cold feeling, I'm assuming it's in another scene where the default setting to disable music in a new scene is active. The music and graphics are really good. But this needs a little more work on it if you wish to continue working on this in the future for a better flow and experience.