The controls for turning are weird. The gameplay is fun when you don't throw away the cristal (left the game at stage 7 with this). Also maybe create a button which would set timescale to 4 or something like that in order to make the player wait less time. Other than that, great game overall.
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Tilting Towers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #54 | 3.000 | 3.000 |
Overall | #64 | 3.050 | 3.050 |
Originality & Innovation | #68 | 3.125 | 3.125 |
Fun & Game Design | #72 | 3.063 | 3.063 |
Theme | #73 | 3.063 | 3.063 |
Graphics | #88 | 3.000 | 3.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fun fun game, me and my brother had a blast playing together. Rate mine if you have the opportunity.
As a dude that reach to Stage 3, I can say this game it's really fun... It's like life itself, you do, someone destroy it, then you try to fix it, but with less money and the others are more aggressive. XD
I like the concept, the music is good (just a bit too loud) and the enemies are really cute. Keep up the good work!
The game's concept is interesting. You have to build a bunch of blocks within a set time limit to protect your crystal from enemies. Not bad for your first jam submission and your first game you've made on itch.io. I suggest that you give the player lots of money before each of the waves so that the player can use them to buy a bunch of materials to defend their crystal from the enemies. By the time I got to the 2nd wave, I only survived for 20 seconds before an enemy with a bandana on its head reached it.
Huh, this kinda reminds me of an old Scratch game I made a while back (where you build a fortress in between rounds, and defend it from enemies during rounds, but instead my one had the crystal be controlled during rounds to shoot down enemies. I actually almost chose to make a slightly different, improved version of that game for this jam, but later favored another idea after not only the scope getting too big for it, but also my teammate agreeing on the other idea too).
Good execution, just wished there were more blocks (buyable by clicking on their icons instead of pressing specific keys), more opportunities to earn coins, and slightly faster rounds (since you do basically nothing during them, and you can offset quicker round timers with more aggressive and faster spawning enemies after all). It also wasn't mentioned anywhere if I recall correctly that the game ends if the crystal touches the ground either.
You should adjust the sound, the sound in the main menu is too loud, it’s lucky that I’m not wearing headphones, I also found a bug, if you don’t place a single wall, you won’t lose, the enemies will just shoot at the store with walls, but the idea is good
I really like the idea of building a fortress to protect it from enemies. The music is really good too. I feel like it's very hard to continue after the first stage due to most things being destroyed, and barely being given money to replace it. I also hopped there was going going to be a scoring system. The idea is extremely fun and I hope you do more.
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