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Core Defence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Game Design | #142 | 2.578 | 2.769 |
Theme | #171 | 2.220 | 2.385 |
Overall | #180 | 2.177 | 2.338 |
Audio | #189 | 1.934 | 2.077 |
Originality & Innovation | #195 | 2.220 | 2.385 |
Graphics | #208 | 1.934 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A lot of fun! The optimal solution seems to be to place defense towers around the core, the denser the better.
I really like tower defense games, but this one just didn’t do it for me. With all of the enemies spawning in random locations and just taking the shortest path, and with no hard limits on where turrets can go, the optimal strategy seems to be nothing more than planting as many turrets as you can right next to the core, and throw some banks on the outskirts for extra money. I got bored really quickly.
Honestly, I think it’d be better if you started by going back to the basics of tower defense games, where the enemies follow a single set path, and then tweaked it as necessary from there. There needs to be some sort of strategy the player can employ to exploit the way the enemies move. They way you did it, there’s no possibility to do that, because the enemies come from all directions and simply move in a basically straight line to the core. That necessarily means that the best strategy will always be to concentrate as much firepower as possible right next to the core, since that’s the only place all enemies are guaranteed to go.
I suck at tower defence games lol, but overall a pretty great game
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