Play game
Pew Pew Patrol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #81 | 2.108 | 2.222 |
Gameplay | #89 | 2.424 | 2.556 |
Overall | #93 | 2.319 | 2.444 |
Overall | #95 | 2.214 | 2.333 |
Graphics | #110 | 2.003 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Fun little game, it is challenging because some times the cars you have to shoot spawn and move almost in the same place as the car you dont have to shoot, like other comments mention, it's nice to see a side scrolling shooter that is not in space and tries something new.
The visuals, sound and gameplay give it the feel of an early 80s arcade game. It made me feel like I was back in those arcades! :)
Nice game!
I'm not sure if the score was resetting properly after a game over. For instance I got 8, then I killed a white car as the first car on my next game and I got 9. There's something going on.
Overall, a fun little early 80s arcade style game. I didn't try it on my GB but I'll do :) Good job on your submission
Reading that, I know exactly what went wrong to cause that to happen. Kind of implemented the scoring system at the last minute, thanks for the info!
Hi score: 182 + rollover???
I like the concept! It's always nice to see a space-shooter style game go somewhere that isn't space. Actually I think this can be a totally different category given the crashing mechanic, I really got encouraged the more I played to move the car in closer to the far end of the stage, especially since the rate of enemy cars effectively increases while the rate of friendly cars doesn't.
I also have a suspicion that the score is only a 8 bit variable, since as I got better and better and felt like I definitely should have gotten a score higher than 182, I was getting super low scores like 17 and 35. Is it maybe rolling over if you get a score higher than 255?
It was also really difficult, though I don't know if I'd say that's a bad thing given the arcade style of the game! The reason being that often enemy cars spawn on top of or really close to friendly cars, so often it's hard to shoot one without hitting the other.
It would also be cool to have some kind of indicator of how close we are to losing, like a health bar or a number indicating how many criminals we've let through/how many friendly cars we've crashed into!
I'm also curious about some of the cars randomly moving up or down at the end, was this a specific move to discourage players from sticking to the back of the stage? It definitely caught me off guard. If so, it might be more fair to make those cars look a bit different somehow or give some indicator that they're the type of car that will make a sudden 4 lane turn.
Nice game though, it's simple but addictive!
Hey, thanks for leaving a comment!
I can confirm the score uses an 8-bit vsriable, I hadn't used GB Studio before this jam so i wasn't entirely sure how to go about avoiding that. It's specified in the engine that global variables max out at 255, so I'd say the rollover is probable.
I also thought about adding some health indicator or lives meter, but to be honest I just ran out of time. Maybe after the jam I'll polish this more, maybe even make better spritework.
Thanks for the ideas!
A nice and simple score based game, I played this on my Game Boy and at first I didn't understand it at all, I had to look back at the page description to discover that I had to destroy the green cars. To make it more obvious, I think the green cars needed a symbol to show they are bad. But I had fun trying to get a high score, nice work!
thanks for the feedback, glad you liked it!