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A jam submission

KatarinaView game page

Short platforming action
Submitted by Metroixer — 4 hours, 54 minutes before the deadline
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Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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That one's quite a challenge !


That was a really neat game! I like the aesthetic and the art a lot. There's also a number of neat level design decisions in here, like how the player can see how slimes work without being put in danger at the beginning of the level, and then they're given the license to figure out that they can double jump in order to progress up the first platform.

There were a couple weird spots of collision (in particular, I got hit by the boss a couple times when it didn't look like I should have.) I also think that the sprite for the slime after it lands on the ground is probably too small; if it's still a damaging hitbox, it should be just as prominent as it was when it was falling.

Anyway, good job on the game!


I really like the little touches in this one, like reflecting the throwing stars with your sword! I think it was smart how you chose to limit character sizes to show more level space on screen at once. 

I think your sword slash would feel a lot more responsive and "natural" if you allow players to turn around in the first frame or two of attacking. This was was most noticeable when fighting the boss, but there are a fair number of times where I wanted to walk away from an approaching enemy and then attack them behind me, and that was difficult to input correctly without walking back into them. It's a similar concept to "Coyote Time," or adding a couple frames where you can still jump after walking off the edge of a platform, it goes a long way to making inputs feel fair.

Thanks for sharing the game, I had a great time playing it!


Fun little game :) I was not a big fan of the colors however...


Cool entry. I ran into some collision detection errors though. Very cool boss battle level. Keep up the good work :)