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Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #87 | 3.651 | 4.000 |
Gameboy Soul | #169 | 3.560 | 3.900 |
Overall | #187 | 3.305 | 3.620 |
Gameplay | #200 | 2.830 | 3.100 |
Graphics | #221 | 3.286 | 3.600 |
Interpretation of the Secondary Theme | #245 | 3.195 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
I did my best to make my game as atmospherically spooky as possible. There is heavy rain and thunder, the palette is dark, and the music is ominous. Not to mention: the player is lost and hurt in a dark forest. I wanted to convey "spookiness" without using traditional horror or Halloween themes (as a personal challenge). I also consciously made the decision to make the player incapable of hurting/killing enemies in order to accentuate a feeling of helplessness (also they're just frogs, who kills frogs).
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Comments
Nice atmosphere and gameplay, congrats!
The rain effect is excellent. My wife walked by and said "Oooh that's awesome". The atmosphere is perfect and the floaty controls match the game. Good job!
I really like the music!
Your effort and execution with the atmosphere is well done. I liked how the music is chill and something soft enough to vibe to without high stress, but coupled with the ambience of rain and thunder it gave Halloween-y energy.
As for the gameplay, the slow but smooth speed of movement and momentum blended well with the chillness of the music. Although I struggled (as I myself am not very good with platformers), I enjoyed it nonetheless. Good job :)
Lovely game premise!