Solid concept overall! Besides what was already said in other comments, it would be good to have clearer feedback (when your attack hits something, when you collect something, when you're hit and loose health, etc.)
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Dungeon Delve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #130 | 3.378 | 3.700 |
Overall | #272 | 2.793 | 3.060 |
Interpretation of the Secondary Theme | #274 | 3.012 | 3.300 |
Gameplay | #297 | 2.282 | 2.500 |
Graphics | #302 | 2.647 | 2.900 |
Gameboy Soul | #312 | 2.647 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Me and my team have created a 4 colour gameboy inspired game with only 4 directional buttons and 1 left mouse. The game makes use of the same aspect ratio as the gameboy to create as accurate as possible feel. We hope to have stuck by the rules as best as we can.
Thanks,
Connor
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