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Fleet of One's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #164 | 3.578 | 4.000 |
Interpretation of the Secondary Theme | #180 | 3.578 | 4.000 |
Soundtrack/SFX | #193 | 3.019 | 3.375 |
Overall | #206 | 3.175 | 3.550 |
Gameplay | #222 | 2.795 | 3.125 |
Graphics | #252 | 2.907 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
Fleet of One is an arcade gallery shooter that takes place out in the terrifyingly empty expanse of space. Players will need to defend against oncoming waves of hostile spacecraft and utilize the drifting salvage that they can harvest from the wake of their destruction to improve their own capabilities against increasingly complex and difficult challenges.
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Comments
Nice game really reminds me the old space shooter games
Cool! Reminds me of old star wars games, would love more feedback when I hit enemies! Thanks for making!
Very cute, could totally imagine this on the Game Boy back in the day.
Thanks Bill! Glad you got some retro nostalgia from it!
I think there's a bug where the reticle isn't following where the actual aim is. Mainly up and down. Also unsure if the shield is activating. Music and look feels like gameboy.
Hey Saito! The reticle is not designed to move up and down, but rather show the endpoint of the projectile. Due to engine limitations, the scripting involved in determining the angle by tile, or even groups of 4 tiles, on the display for a 2-dimensional reticle would have caused significant frame loss. If the game is iterated on in the future, we would likely be exploring different engines to have better tools to circumvent the issue as well as a couple known audio bugs (including the shield activation sfx cue). Glad you found the experience overall retro!