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Mini Mike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #254 | 2.546 | 3.600 |
Gameboy Soul | #290 | 2.687 | 3.800 |
Graphics | #292 | 2.546 | 3.600 |
Overall | #318 | 2.348 | 3.320 |
Soundtrack/SFX | #335 | 1.556 | 2.200 |
Interpretation of the Secondary Theme | #340 | 2.404 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The theme of space is used in that the character is shrunk down so that their apartment is huge to them and they fight small things that are huge to them, i wanted to have the player shrink many times over the game and go through vents and pipes, but I overscoped
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Comments
Actually pretty alright, the gameplay is decent not sure if it was a bug or intended but nothing would reset when dieing otherwise was able to complete the game, didn't discover the knife till the third death and by then had almost killed off everything so the boss became pretty easy to get too.
You should probably have some more pictures of your game. Few people will take a leap of faith.
That was fun! The collision was awkward at times, but I managed. The final boss was pretty cool! The art has a nice sketchy feel to it.
My only criticism is that I cleared the entire main hub before figuring out I could walk into mouseholes and gain access to knives.
Good work!