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Elevator Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #150 | 3.268 | 3.444 |
Gameboy Soul | #161 | 3.584 | 3.778 |
Gameplay | #167 | 3.057 | 3.222 |
Graphics | #182 | 3.373 | 3.556 |
Overall | #196 | 3.226 | 3.400 |
Interpretation of the Secondary Theme | #297 | 2.846 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
In this space-themed game, players are tasked with the meticulous management of elevator space, ensuring each alien disembarks at the appropriate floor. Effective space management is crucial for player strategy, ensuring safety, optimizing efficiency, and maintaining the well-being of the extraterrestrial passengers.
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Comments
Nice little arcade game, sometimes I felt like I was doing nothing but spamming but it was fun even so. Seeing how I could go to a floor and switch it before the aliens got out of the elevator was funny too.
Great game!
How quaint! The character designs are cute, the music is nostalgic, and the gameplay is interesting. It's a nice two-minute game. Good work!
Interesting idea!
I think aliens in the lift should remainder you someway what floor they want to go.
Nice graphics and music. Very pleasant both.
Not sure if it was just due to me playing in the web based version, but it seemed like there was a selection issue with the floors, though maybe that was some sort of indicator for which floors I needed to go to?
Interesting game play, not seen anything like this before so seems like an interesting original idea for play.
Good job on getting sound and music in, I didn't get that far. LOL
The idea is very original and the main character is really cute
The secondary theme is almost not there tho...
Unique game idea! The space inside the elevator is slightly unused in gameplay because if you are standing next to the button they usually just come up to you and say where they want to go - But it was cool to play and very unique!
Thank you for pointing that out! We'll definitely look into making better use of the space inside.
Reminds me a bit of mini-metro. Didn't seem like there was any point to not be glued to the operator panel, so it might be best to re-jigger the game so that you're always just moving the elevator up and down rather than be able to walk around for a reason I couldn't really tell.
Would also help the strategy if you could see all the floors. As is, you're just kind of guessing on where to go to.
A different perspective (anthill style) and controls that always focused on what you had to do would help a lot.
Aliens have a lot of personality and charm. :)
Hey there! Thanks for the feedback. Totally get what you're saying about the operator panel and seeing all the floors. We'll think about tweaking that. And yay, glad you liked the aliens! Cheers for the suggestions!