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A jam submission

Floral MadnessView game page

Bring an end to Grandpas botanical abominations
Submitted by GapaGames (@_ggcaz) — 29 minutes, 38 seconds before the deadline
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Floral Madness's itch.io page

Results

CriteriaRankScore*Raw Score
Soundtrack/SFX#353.3083.308
Gameplay#652.8462.846
Overall#663.0313.031
Graphics#763.0773.077
Gameboy Soul#763.0773.077
Interpretation of the secondary theme#782.8462.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I was like stuck in the first part, then I recheck talking with grandma and reading all signs and then I was able to go ahead, but I thought it was a bug. Then, I killed some enemies and I thought the fired me a bolt but it was like an experience something xD. It was fun to play but I would've prefer less intro/tutorial stuff or allow me to ignore it. It has good gameboy vibes.

Submitted(+1)

This is certainly an ambitious project, lots of stuff to do. 
Enemies are very bullet spongy, and it's really easy to get in trouble by just sprinting around. 

I eventually got into the rhythm of firing arrows, but the enemies felt a bit overwhelming pretty early. Solid game overall, congrats!

Submitted

The text is behind the trees.

The running is really awful. You have to spam the X button to run fast and be careful not to hold it. Also, I keep pressing C near the characters and they won't talk.

Developer(+1)

The lack of polish regarding the text and the thing with the C was just bad time management on my side. :) The interaction button not working consistently was one of those last minute ‘fixes’ that broke other things (this is one of them).

The running is certainly preference though. I like it this way and got positive feedback on it as well. Certainly takes a bit more attention and care. If the alternative would be holding the button, I’d keep it out and just make a higher default speed anyways.

Submitted(+1)

I went in looking at the cute protag, cute granpa, cute little bow and scarecrows, listening to the great music theme and enjoying the pastel palette... 

then all of a sudden I've got ripped to shreds by billions of cacti and needles, stuck in unescapable corridors, faced with a 5 pages pause menu ^^"

I think there's a cool concept in there, but there's definitely a huge disconnect betwen the look of the game, the mechanics, the mood and the difficulty.

Lots of situations where you can't escape the enemies, the very open map and lack of elements leading the player in the level design makes it hard to understand the goal. The fact you've got stats and leveling up in there for a jam game makes me feel like some overscoping occured during development.
Definitely a lot to love in that game but the tutorial didn't explain much besides the basic inputs, before throwing the player in extremely intense situations. Taking more time in the first zones to let the player get familiar with their goal and their abilities would help a lot!

Developer

Thank you for the detailed feedback! You are on point there. Yes, overscoping is my main enemy in every Jam so far. It’s tempting to think that it could have been a very polished game if I stopped adding things at some point. But I can’t resist!

Hopefully I’ll be looking back at this comment next year for GBJam 11 - and go for something smaller, that is actually working properly and polished. :)

Submitted(+1)

Really strange but really cool palette! You used it very well. I see you really make an effort for this game, but it was a little bit hard for me to understand what to do. However, 10 days is not enough for anybody to make a perfect game. Good luck!

Submitted

I was stuck in the tutorial area - I presume I needed to speak to the guy before it would let me move on but when I pressed B the item menu would appear and no dialog.

The soundtrack was so relaxing! Great job! 

I also really liked the colour palette. Plus the shooting mechanic was super clean! 

Shame I couldn't give it a full try.

Developer

Thank you! It sounds like you where pressing the keyboard button B, but the hint is meant for the gameboy button (mapped to X here). I should have made that clear in the game and not outside of it - my bad. Thank you for giving it a try though! :)

Submitted(+1)

the soundtrack is GORGEOUS!

Submitted

Controls were very good. The color was a bit hard for me to see.

Developer

I see that, 2 of the 4 colors are pretty close and the text is hard to differentiate from the environment at times. I wouldn’t do it the same way in the next GBJam. Thank you for playing!

Developer (1 edit)

NOTE:

**I did fixes after the jam ended, these had a big negative effect and took less than 10 minutes to solve (I just didn’t notice before submitting). Please judge for yourself if these fixes are reasonable or too much.

The fixes were:

  • Fixed that music only played the first track once, and the second track never :(
  • Fixed random dying because one enemy was invisible (missing texture)
  • Fixed stupid collision preventing movement in the forest stage, keeping a good share of the content pretty much inaccessible. Super dumb.
  • Fixed that the wrong button would be shown in the tutorial (said press A when it’s actually B)

Of course, the game is still full of issues and unpolished stuff that I won’t touch because I couldn’t do it better in the time. But these things above did ruin so much with so little.

On the game page there’s a download for the Jam version with it’s unfixed flaws, if you want to rate only by that :)

Submitted

Incredible game! I love the split arrow + instant shot spray and pray mode :D