I like how the camera is focused on the bud, but i think it cuts off the screen a bit too much (maybe having the plant grow faster the higher up the screen the player is would help this). I also think adding a little more animation for the new leafs would add a great deal of polish.
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Buddy and The Bud's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the secondary theme | #20 | 3.850 | 3.850 |
Overall | #47 | 3.270 | 3.270 |
Gameboy Soul | #48 | 3.500 | 3.500 |
Graphics | #55 | 3.400 | 3.400 |
Gameplay | #59 | 2.950 | 2.950 |
Soundtrack/SFX | #71 | 2.650 | 2.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Loved the cute artstyle! The sound effects are fun as well. I did have to actively fight my instincts to not jump on the enemies, lol.
Very doodle jump-esque. It seems like you can bounce on the ant enemies, but they frequently kill you when you should bounce?
I like the idea, but the entire game is just being with a bud that grows 1 millimeter every 1 second, and I'm not joking about that it's that slow.
I don't get it why I would collect the water drops, it doesn't give anything back and you could just wait on the bud forever.
Also the camera 100% focuses on the bud. It doesn't move upwards when you get to the top, and it even kills you if you touch the top !
Hi! For this 10 days I implemented what I had skills and time (a lot less than 10 days) to implement, as I am beginner at game developing (this is my second game ever). The idea is to collect water drops for the bud to grow (at the end menu, how much that plant will grow depends on waterdrops number), but I agree that it isn't as clear as it should be. I have to say that it is only very simplified version of my initial idea, and I think post-jam version will be much better. Improving camera is also in that plan, but I think dying when you exceed screen limit will stay. However, thank you for suggestions
My first instinct was to grab the lower plant side of the bud like a ladder (kinda like the vines from Super Mario), and then I fell. Then I tried to stomp enemies.
I guess I've been too conditioned by old games. Once I adjusted, it was really fun and challenging.
A bit more invincibility frames would help a lot.
Really cute and solid game, congrats.
the idea is great! the characters are very cute as well as the artwork.
Good job! This is a cute, fun way to contextualize an autoscroller, I like how the Bud acts as a constant platform you can use in the middle of the stage. Like a few others have said the game probably starts out a bit too hard. And a lot of the water drops are in places where there really isn't a lot of space to grab them and not get hit by an enemy. Maybe allowing the player to kill beetles by jumping on them would help with this? Or maybe make them a bit slower/smaller.
Thank you! I already have on my mind to add ability to kill the enemies, and definitely I will take your advice about starting out a little bit easier. Also, replacing drops and adding moving platforms will make them easier to take. Enemies are too big definitely, and my plan is to add new, smaller enemy, and use existing ones less often.
This is a really cute game, but I got a little frustrated with it at points and found it easier to just avoid some drops because they were too risky. The more I played it the easier it got, though, and I ended up enjoying it more. A pretty solid entry, to me! Good work!
I only got 7, but my tactic was just to avoid even trying to get things, haha. I feel it needs a little bit more of a steady ramp up in difficulty; like start with just platforming, then introduce the bugs, then the flyers, etc. At the moment right out the gate it's all there.
But it is VERY good for your second game ever made, to be honest. Really good consistent graphics, solid feeling platforming, good sfx, although no music?
Good work!
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