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A jam submission

Gamepak JoyrideView game page

Micro game for GBA Jam 2024
Submitted by warplogic — 1 hour, 17 minutes before the deadline
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Gamepak Joyride's itch.io page

Results

CriteriaRankScore*Raw Score
Technical#412.5002.500
Audio#431.0001.000
Graphics#432.1672.167
Polish#442.3332.333
Overall#462.0002.000
Originality#492.0002.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Good entry. For being your first attempt at making a game and coding in C, it looks and plays well enough. I would have liked to have bigger sprites, they're a bit too small. Also a bit of music would improve it a lot. BTW, it works great on a GBA Micro :)
  • It's simple and quite hard to control, but kudos for making it from scratch in C and libtonc!
  • It’s a nice touch to have the instructions when you start the game, but the controls aren’t very good.
  • Neat idea! I think sometimes the patterns of obstacles makes them difficult to avoid, maybe you can script a bunch of interesting arrangements of spikes to navigate!

Jam ROM submission

Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".

Type of submission

Game

Open Source Repository URL
https://gitlab.com/warplogic/gamepak_joyride

Tags

Platform
Survival

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Comments

Submitted

Man I remember playing Jetpack Joyride YEARS ago on my old android phone in High school. Turns out I'm still terrible at it. Nice work :D

Submitted

If you feel like improving this at all, the first thing I would suggest is to have the obstacles disappear at a negative x position equal to the width of the image. The second thing I would suggest is to not use purely random positioning for the obstacles. As things are at the moment, the game is more luck than skill, specifically luck in how vertical or horizontal the arrangements of obstacles end up being.