Play game
Gamepak Joyride's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #41 | 2.500 | 2.500 |
Audio | #43 | 1.000 | 1.000 |
Graphics | #43 | 2.167 | 2.167 |
Polish | #44 | 2.333 | 2.333 |
Overall | #46 | 2.000 | 2.000 |
Originality | #49 | 2.000 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Good entry. For being your first attempt at making a game and coding in C, it looks and plays well enough. I would have liked to have bigger sprites, they're a bit too small. Also a bit of music would improve it a lot. BTW, it works great on a GBA Micro :)
- It's simple and quite hard to control, but kudos for making it from scratch in C and libtonc!
- It’s a nice touch to have the instructions when you start the game, but the controls aren’t very good.
- Neat idea! I think sometimes the patterns of obstacles makes them difficult to avoid, maybe you can script a bunch of interesting arrangements of spikes to navigate!
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Type of submission
Game
Open Source Repository URL
https://gitlab.com/warplogic/gamepak_joyride
Tags
Platform
Survival
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Comments
Man I remember playing Jetpack Joyride YEARS ago on my old android phone in High school. Turns out I'm still terrible at it. Nice work :D
If you feel like improving this at all, the first thing I would suggest is to have the obstacles disappear at a negative x position equal to the width of the image. The second thing I would suggest is to not use purely random positioning for the obstacles. As things are at the moment, the game is more luck than skill, specifically luck in how vertical or horizontal the arrangements of obstacles end up being.