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GBA Grand Prix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.000 | 4.000 |
Polish | #17 | 3.500 | 3.500 |
Overall | #27 | 3.333 | 3.333 |
Technical | #27 | 3.000 | 3.000 |
Originality | #32 | 3.167 | 3.167 |
Graphics | #37 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Nice little game. It would be nice to have more cars and a wider field of view to see the obstacles a bit sooner.
- I had a lot of fun with this one! It would be cool to have more tracks with increasing difficulty!
- A good entry with a nice easy to follow concept and control scheme. I wasn't aware until later that the menu had other options than "play" it's worth visually prompting the player that they can move left or right if all the options aren't visible on screen.
- Nice entry! It could become a great game with some more work :) Some notes: - Gameplay wise it's quite fun, but it's a shame that there's no time you have to beat, the only way to lose is to fall out. - Roads could have a bit more of detail. - Great music selection. - I like the extra layer of polish (how to play, credits scene and more).
- Took me a while to find the shop, but I'm glad I did because it really elevated the game! Fantastic job on the music. Game loop however feels like something is missing, as you get 2 coins every time there's no incentive to improve. Something like mission objectives and/or earnings based on your performance, could go a long way towards making the levels more replayable. Would also be nice if the game saved my best times after powering off the console.
Jam ROM submission
Type of submission
Open Source Repository URL
https://github.com/Dippy0615/GBAGrandPrix
Existing assets
Backgrounds:
https://shorturl.at/GGGo3
https://shorturl.at/UMOZq
https://shorturl.at/cdI1l
https://shorturl.at/FYSXM
Cars:
https://tokka.itch.io/top-down-car
SFX:
https://freesound.org/s/259701/
https://freesound.org/s/667844/
https://freesound.org/s/87035/
https://freesound.org/s/721774/
https://freesound.org/s/664038/
https://freesound.org/s/270401/
https://freesound.org/s/151624/
https://freesound.org/s/40158/
https://freesound.org/s/148974/
https://freesound.org/s/420998/
https://freesound.org/s/386569
https://freesound.org/s/350869/
https://freesound.org/s/635053/
https://freesound.org/s/523210/
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Comments
definitely nails the vibe of an early 2000's cell phone style arcade racer! pretty cool :D
Not being warned about the green arrows really hurts the skill aspect of this game. Also, I didn't see any in-game shop.
The shop is the third option on the main menu. Sorry if that wasn't obvious enough. Also, I meant to warn/alert the player about green arrows, but it slipped my mind during development. Sorry about that