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Sook's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #32 | 3.167 | 3.167 |
Audio | #42 | 1.667 | 1.667 |
Overall | #46 | 2.000 | 2.000 |
Graphics | #47 | 1.833 | 1.833 |
Polish | #48 | 1.833 | 1.833 |
Technical | #49 | 1.833 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Great idea adapting this for gba! I think it needs a bit more work still, as it's fairly short.
- It's hard to make sense of this while being unfamiliar with the source material, but I enjoyed the abstract art style. I don't think I've ever seen a playable adaptation of a story like this before on the GBA! I would've liked to see a version that takes more time to establish the characters, or maybe a version that keeps things more mysterious but goes all-in on ambience, in keeping with the 'lots of little vignettes' feeling that you've established.
- Good story :) Some notes: - The start button should not be used to advance to the next line of text, the A button would be better I think. - The graphics work surprisingly well for being so simple. - You can move the character out of bounds in some scenes. - A small piece of music would help the game a lot.
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Type of submission
Game
Open Source Repository URL
https://github.com/nicolejorn/sook
Existing assets
The sounds were from Filmcow's itch.io page
Tags
Interactive Fiction
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Comments
I get that if you're using a keyboard it might feel better, but for a GBA game, the start button is not a good choice for continuing the story.