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ZenF's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #7 | 4.333 | 4.333 |
Overall | #21 | 3.500 | 3.500 |
Technical | #22 | 3.167 | 3.167 |
Polish | #25 | 3.167 | 3.167 |
Graphics | #33 | 3.000 | 3.000 |
Audio | #41 | 1.833 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Nice puzzle! With a little more work it can become a great game :) Some notes: - I like that you've added a how to play scene ingame, but I think the font is too small, especially on a GBA Micro. - The purple tiles are also difficult to see against the gray background. - The controls are a bit weird: it would have been a bit better to hold A/B to add/remove tiles instead of pressing buttons to switch modes. - Is there any audio, apart from what plays when you beat a stage? It sounds too low. - Maybe the game would have been more fun with an arcade mode with stages to beat and such :)
- Promising game, it really made me think! It needs audio and better controls (maybe some UI indicators of the mode you’re in).
- This puzzle game is easy to learn and engaging to play, I can see myself spending a lot of idle hours passing the time with a game like this. Unfortunately I have encountered a "Ran out of video RAM crash", recreatable through the following methods: Complete the the game once then go to the 4th page of the "how to play" screen. Or complete the game 4 times and return to the main menu. Crash aside this is still a very enjoyable entry.
- Excellent puzzle game! I enjoyed this one a lot. I think adding more/louder sound effects and music could be an improvement.
- Unique and engrossing puzzle concept! A bit eye-straining, sound effects seemed very quiet. I could imagine a simpler control scheme where you just hold A or B instead of using them as toggles. But aside from those nitpicks I really enjoyed the game, it's really brilliantly designed - nice work!
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Type of submission
Game
Open Source Repository URL
https://github.com/gordonshamway23/ZenF
Tags
Puzzle
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Comments
This is actually a really cool calming puzzle game that I totally could have seen my younger self playing on the bus to school. And nice work making it in rust :D
I enjoyed it, nice work :)
Thanks for your kind words. Very glad you like the game.
Rust ftw :)
Hi! Been having a good time playing your game in idle moments :) It's interesting how sometimes it's tricky to see which "tower" should be occupying a given space, but as I complete more of the board it gets easier to solve the remaining "question spots".
I did run into a couple (ultimately minor) issues playing the game on hardware (GBA SP AGS-101 + Everdrive GBA X5; I have not tried on emulator):
Other than that, I haven't encountered any problems! Overall an enjoyable experience.
I wonder if some kind of difficulty setting might be possible in the future—i.e. adjusting the frequency of easy tiles that reach across the whole board, etc. The fact that they're auto-generated in the first place is very cool though!
First of all, thank you very much for your extensive testing and feedback. I'm glad you like my little game.
Regarding your issues:
- I have no idea what the effect of a quick boot is, but I guess the Rust agb framework is not working without fully booting.
- Sound are defenitly very quiet, I put it on todo list for post jam work.
- I had a out of vram crash only once and I tested a lot and wasn't able to reproduce it anymore. It is definitly not easy to leak memory using Rust, as the lanquage is designed that way, but not impossible, so I suspect the agb framework has eventually a problem freeing tiles correctly. But I might be wrong. It is my first gba game and the first time I used the agb framework. I will investigate it post jam.
As I did only test in mgba emulator, was the text in the "How to play" menu hard to read or to small?
Your idea to create different difficulties by making towers not cross the whole board is great, I will think about it and put in on todo list.
Have a nice day and thanks again for your nice comment.
The text in this game is really hard to read.