Play Game Boy Advance game
Discrete Orange's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #1 | 4.667 | 4.667 |
Originality | #1 | 4.667 | 4.667 |
Audio | #2 | 4.000 | 4.000 |
Graphics | #2 | 4.333 | 4.333 |
Overall | #2 | 4.500 | 4.500 |
Technical | #8 | 3.667 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Great game concept! It comes with a lot of content too. I have enjoyed a lot solving the puzzles.
- Really delightful in every aspect - it looks and sounds great, the mechanics are robust and the puzzles are super well-designed, really had me scratching my head!
- Great submission! Even though I don't usually like puzzle games very much, I've enjoyed your game a lot! One of the best entries of the jam IMO. Some notes: - Watching your trailer I thought the game was going to be a bit clunky, but the MC movement works great when playing it. - Awesome sprite art and nice music too. - I like that you've added optional content with the chocolates. In general the game is very polished.
- Excellent entry! Such great attention to detail here. Absolutely charming.
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Type of submission
Game
Existing assets
Graphics, fonts, sound effects and music are Public Domain or CC.
Tags
Puzzle
Platform
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Comments
I love the concept of the game. Very smart puzzle and good art. Good work!
I like the harmonious color palette and the concept ((super well done)) of simultaneity between turn-by-turn and instantaneous, as well as the on-the-fly tutorials.
Alas, I must have missed something because I'm totally stuck at the 5 rocks zone (I feel like I've tried every move combination).
If you're stuck somewhere, you can always choose "Next Level" from the pause menu. 👍
Wow, just wow. Really well polished and the idea is expertly executed in my opinion. The rules all make sense and nothing feels arbitrary. The last two sections of level 5 were a real brain buster but genuinely a joy to solve. I'm really amazed at how much you've squeezed out of this and to think we both had the same timeframe to make a game. The idea is properly fleshed out and new mechanics are slowly introduced to spice things up. I could see this being a commercial release with only a few minor touch ups.
this is such a fun concept, and really well polished too! there's a constant tug-of-war between the part of my brain that looks at it and goes "ooh, 2D platformer!" and the other part of my brain that's aware of the need to think about space differently to have any hope of reaching the end, let alone the chocolates. good stuff
This is beautifully polished with an amazing soundtrack, great work! The only thing I would suggest is an interpolation animation so when the player moves, the player sprite smoothly moves between discrete positions.
The idea isn't bad, but I think the use of disparate timing mechanisms hurts this game. The timed blocks, and movement platforms have a lot of interactions where I can figure out what the result will be, but I'm left confused as to why. Adding in that gravity has its own time variable then just makes the whole endeavor feel arbitrary. I also think the puzzle design is sometimes a little too reliant on making the player travel to find an offset, especially in places where screwing up the first time means backtracking around the whole puzzle area.