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A jam submission

Advance! [Early Demo] Adventures Of The Math & Logic ClubView game page

a tiny kinetic vn demo for gba jam 2021
Submitted by kva64 — 2 days, 12 hours before the deadline
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Advance! [Early Demo] Adventures Of The Math & Logic Club's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#63.8573.857
Audio#73.4293.429
Originality#143.4293.429
Overall#192.8572.857
Polish#202.5712.571
Technical#292.1432.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Liked this, made me chuckle & art/music was nice!
  • This is super cute. It's a shame that it's so short! I really like the art, even if it's not really finished. Unfortunately, there isn't anything to do apart from reading the dialog. However, there is a lot of detail, even in the facial expressions of the characters.
  • Cute! I liked the art style and the writing. Will be interesting to see, how the story continues. The text is a bit difficult to read on the original resolution.
  • Super pretty + heartwarming! The characters are funny and endearing and the music fits perfectly. I'd love to see where this goes next!

Repository URL
https://gitlab.com/mode7heaven/advance_demo

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Comments

Submitted(+1)

Very cute! I don't usually play visual novels but I enjoyed clicking my way through this

Submitted(+1)

My main issue is that it was quite hard to read, and for a visual novel that's pretty important.

Even though there's a black drop-shadow on the text, the actual text is white, and it's in a light grey box with a generally white/light background.

If you'd had the dialogue box a dark grey, the white text would have stood out better

Developer(+1)

thank you for your insight! i agree with what you said about text (it looks fine when enlarging the emulator's screen, though), which is why i already have plans for remaking everything related to text output for the post-jam release when i find some free time to work on that.

Submitted(+2)

I like how you managed to fit in these cute pixel art portraits of the characters on the tiny 240x160 resolution screen.

Good job!

Developer

thank you!! 💕

(i'll admit i had a tiny bit of a struggle with fitting mainly because the portraits were originally drawn at 320x240 resolution in flipnote studio 3d c':)

Jam HostSubmitted(+2)

Lovely game!

I laughed *hard* with the fixed point joke.

Shame that it is so short, I would like to play more of it.

If you don't mind, I have added your game to Butano's readme: https://github.com/GValiente/butano#also-made-with-butano

Developer(+1)

thank you so much for your comment!! and yes, i definitely don't mind my game being added to the readme, i feel honored even!

Submitted(+1)

Confusing in a way that only a game like this could get away with. Also, the art is fantastic, you achieved everything I failed with my initial plan before I shifted to the roguelike.

Developer

the confusion is totally understandable given the lack of proper context i failed to provide with my story c': thank you for your comment, i appreciate it!!