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Advance! [Early Demo] Adventures Of The Math & Logic Club's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #6 | 3.857 | 3.857 |
Audio | #7 | 3.429 | 3.429 |
Originality | #14 | 3.429 | 3.429 |
Overall | #19 | 2.857 | 2.857 |
Polish | #20 | 2.571 | 2.571 |
Technical | #29 | 2.143 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Liked this, made me chuckle & art/music was nice!
- This is super cute. It's a shame that it's so short! I really like the art, even if it's not really finished. Unfortunately, there isn't anything to do apart from reading the dialog. However, there is a lot of detail, even in the facial expressions of the characters.
- Cute! I liked the art style and the writing. Will be interesting to see, how the story continues. The text is a bit difficult to read on the original resolution.
- Super pretty + heartwarming! The characters are funny and endearing and the music fits perfectly. I'd love to see where this goes next!
Repository URL
https://gitlab.com/mode7heaven/advance_demo
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Comments
Very cute! I don't usually play visual novels but I enjoyed clicking my way through this
My main issue is that it was quite hard to read, and for a visual novel that's pretty important.
Even though there's a black drop-shadow on the text, the actual text is white, and it's in a light grey box with a generally white/light background.
If you'd had the dialogue box a dark grey, the white text would have stood out better
thank you for your insight! i agree with what you said about text (it looks fine when enlarging the emulator's screen, though), which is why i already have plans for remaking everything related to text output for the post-jam release when i find some free time to work on that.
I like how you managed to fit in these cute pixel art portraits of the characters on the tiny 240x160 resolution screen.
Good job!
thank you!! 💕
(i'll admit i had a tiny bit of a struggle with fitting mainly because the portraits were originally drawn at 320x240 resolution in flipnote studio 3d c':)
Lovely game!
I laughed *hard* with the fixed point joke.
Shame that it is so short, I would like to play more of it.
If you don't mind, I have added your game to Butano's readme: https://github.com/GValiente/butano#also-made-with-butano
thank you so much for your comment!! and yes, i definitely don't mind my game being added to the readme, i feel honored even!
Confusing in a way that only a game like this could get away with. Also, the art is fantastic, you achieved everything I failed with my initial plan before I shifted to the roguelike.
the confusion is totally understandable given the lack of proper context i failed to provide with my story c': thank you for your comment, i appreciate it!!