Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

GROWLView game page

When we interfere ... disaster.
Submitted by Rona Hattingh (@RonaHattingh) — 18 hours, 53 minutes before the deadline
Add to collection

Play game

GROWL's page


CriteriaRankScore*Raw Score
Theme Use#14.3334.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How was your jamming experience? Were you able to produce more or less than you expected?
I enjoyed it very much, I love game jamming. I produced a bit less then what I envisioned, had to cut all my grandiose cutscenes I imagined.

How did you apply the theme to your entry?
Literally, scify shooter game with a planet, aliens and a mother ship waiting to rescue you.

Anything else to add? (share your twitter, twitch, youtube etc.)

Leave a comment

Log in with to leave a comment.



nice work! really liked the graphic style, the atmosphere, reminds me of One Man's Sky (one of my favorite games). I hope you continue to expand this concept further, because it have potential :)


Great 3D modeling.   Keep improving it after the jam~ it's a great start!  Please check out 'Europa' if you have time.


Thank you.


This was really well done! You got so much in! I love the story elements, and the design of the world was really good! I could have done with a health bar to let me know how much those evil aliens were destroying me though :D Really great work on this!


Thank you James. 😊


Amazing work! The enemies reminded me of pokemon, and now have me strangely wanting to make a pokemon game XD.

There are a few things I felt could have been improved on. The controller was very ice skatey, but it could be just because i prefer more abrupt and sudden stopping.

The doors were definitely not my friend either :).

The ability to skip the messages would have been nice. A few deaths in, and I was spamming the space bar in hopes the messages would go away :).

Lastly, a health system for the enemies, like a healthbar. It's just not as satisfying when you shoot something and have no idea how much you've hurt it.

Overall, your work is always a treat! Look forward to all the next.


Thank you, Battledrake :)

Submitted (1 edit) (+1)

Those pacman ghosts can walk through doors! took me down a few times :D

The research facility looks good and the world outside it is stunning!
Mechanics worked smoothly with the exception of the doors being a bit off and the enemies occasionally stopping the chase. 

Absolutely great work on the world's design!


Thank you, Ors :)


It's a little difficult, and the player has difficulties to pass the doors. But it stays fun! Good job!


Thank you. 😁