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Webthingee aka saneangel - progress

A topic by webthingee created Feb 17, 2018 Views: 239 Replies: 4
Viewing posts 1 to 5
Submitted

I only have a few hours this weekend, but let's see what I can do.

Here's the basic mechanics, hoping I can expand and get something playable by end of weekend.

HostSubmitted(+1)

Ooh, looks interesting!

Submitted

Here's what I ended up with.  https://itch.io/jam/gamesplusjam/rate/226156

Submitted(+1)

That's really fun!!  I'll have to go download it and check it out!

Submitted (1 edit)

@James

There were some coding challenges I ran into and was unsure how to it really correctly.

I was wondering if you might have time for some Q&A, I'd love to ask you some questions, specifically around how I ended up implementing the buffs. I did a lot of IF/ELSE statements, and I think I could have used a Class, Struct, Scriptable Object, or pass variables by reference.

https://github.com/webthingee/TimeFlys , it's in the GameMaster.cs. I know there's a better, and more extendable way to do it, would dig some feedback/insight.