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A jam entry

Project GView game page »

Submitted by Cobalt_Doge with 1 hour, 39 minutes before the deadline

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CriteriaRankScore*Raw Score

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Give a brief description of your game:
[Download Fix Version]
You pilot a small ship, enemies spawn in increasing difficulty and number. Contact with planets/orbs or enemies will damage you. Blue orb influence slows your relative time, red orb influence hastens your relative time. In other words, blue makes everything else faster, red makes everything else slower. The orbs have strong gravity fields (getting pulled in will probably kill you), keep yourself at a safe distance. You must be at a high velocity to safely approach or drift around a field. You can charge your shot or shoot as fast as you can click. After you reach a certain difficulty, enemies despawn and respawn at certain intervals of points to prevent clumping. There are 5 enemy types.
Difficulty increases with score, survive as long as possible

What controls do you need to use?
W,A,S,D and Mouse

How did you bring the theme of Time into your entry?
Your relative time scales with the gravity/influence of the orbs (we had more planned, but it had to be cut)

What was the most interesting part about making the game?
Trying to balance the physics, and that something kept breaking every time someone synced changes. Also, our first game jam.

Anything else to add?
Coding by Cobalt_Doge | Graphics by Lance3613 | This is a shared submission | Sound effects from

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Lovely graphics, challenging game! I included it in my Games Plus Jam compilation video series, if you’d like to check it out. :)


Damn, this game deserves more ratings because it's really fun. I found the controls really responsive, and the game as a whole a blast to play. 

I found the gravity fields of the planets a great concept, but I think you could expand the game by making the enemies follow the same rules. It could become an additional mechanic to trick an enemy into the gravity field. 

Overall, I'm glad I played this game. Well done!

Developer (1 edit)


We were planning something very similar to that, but I couldn't get it to work properly by the last day so we cut it.

Idk, we will probably do it once we get around to making a finished/polished version of the game.