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A jam entry

ClockermanView game page »

A battle against TIME
Submitted by Extreme Rabbit (@ThaiDuong_Vu) with 18 hours, 15 minutes before the deadline

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Visit Clockerman's game page


CriteriaRankScore*Raw Score

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Give a brief description of your game:
You vs Time? A once of a lifetime battle...

What controls do you need to use?
Keyboard + Mouse

How did you bring the theme of Time into your entry?
Time as a enemy.

What was the most interesting part about making the game?
Getting the mechanics to work beautifully together.

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Initial Reaction: A little confused what to do because sometimes when you get the clock hands "close to correct" it accepts it, other times it doesn't. I thought mixing WASD and Up / Down would be confusing, but in hindsight I think it was the right decision because to be good at the game you want to simultaneously move both big and small hand. 

Constructive (honest) feedback: More feedback to the player when it didn't go right would have been nice - maybe flash where the hands should have been. As I said, when you get the hands pretty close and it's not awarded as correct, it makes you question why it didn't work. When the sensitivity of moving the hands about is pretty high, the margin for error should maybe be a little higher too. The music loop was super short too unfortunately, but I get that it was a gamejam.


Thanks! I really appreciate your feedback!

Hi i love the game, but i found way to never loose in the game. if you keep spamming the space button you can never loose as it will eventually get to the number before the time is over. 


Well, you're not wrong. But there's no way to guarantee that the random generated time will eventually be the same as the time on the clock. I knew about this but I never got a high score playing this way :)

Fun idea. Thanks for sharing.

I was unable to ever get the right time, wondering if it's a WebGL issue.


I have this problem somtimes too, I think it's a collider issue in Unity.

Anyway, glad you like it!