Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Quantum CavernsView game page

a 2D platformer made to run natively on the CPI GameShell. Explore a mysterious cavern and shift through dimensions.
Submitted by Team AM Squared — 1 minute, 29 seconds before the deadline
Add to collection

Play game

Quantum Caverns's itch.io page

Results

CriteriaRankScore*Raw Score
Story and story telling technique#121.5003.000
Music and audio effect#152.0004.000
Graphics and visual effect#192.0004.000
Gameplay#191.5003.000
Innovation and technology application#191.5003.000
Overall#191.7003.400

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Sadly the game won't start on my GS. I'm on OS v0.3. Do I have to install anything first?

Developer(+1)

That's strange. The only requirement is pygame, which is included on the Gameshell by default. Did you follow the installation instructions on the game's Github page?

Submitted

Great work. cute crabs and it's a little hard for me to control direction, jumping while 'shifting' the block states.

Developer

I'll admit the difficulty is all over the place. I did not have enough time to implement a proper difficulty curve. Originally the levels were meant to get progressively harder. However, in the current state nothing is stopping the first level from being the hardest.

Thanks for playing, and I'll definitely keep your feedback in mind for any further development!

Submitted

The levels are well designed! This time I had no issue loading the game which is an improvement from your Q2 submission. The random order of levels is great, but to me the character's velocity is too high, causing it hard to change direction in mid-air.

Developer(+1)

Thanks for the feedback!

In terms of the physics, I see where you are coming from. At one point in development I thought it was too easy to change the player's direction in mid-air, so I added the effect you must be talking about. I agree it can get annoying at times, but in my opinion the inclusion of the effect felt better than the original code. Although with that said, some tweaks are definitely in order.

I'll keep your input in mind for any further development.