The way the camera zooms back a bit every time you fire and then resets was distracting to me, because it made the game just pulse in and out forever. And I found that if I held down space, the side beams would stop and only the front beam would autofire, so it was a much better strategy to mash space instead. Were both of those intentional decisions?
Both were intentional. I couldn't implement what I wanted with zoom in and out. The floor texture made the experience dizzy. I couldn't decide for better texture. The firing mechanism was intended to fire 3 bullets in first space tap. If you keep pressing it fires single rounds. I wanted people to keep tapping instead of keep pressing. The game needed more tweaks but I was out of time. I am a beginner in unity, I hope I will get better :)
Comments
The way the camera zooms back a bit every time you fire and then resets was distracting to me, because it made the game just pulse in and out forever. And I found that if I held down space, the side beams would stop and only the front beam would autofire, so it was a much better strategy to mash space instead. Were both of those intentional decisions?
Hello there,
Both were intentional. I couldn't implement what I wanted with zoom in and out. The floor texture made the experience dizzy. I couldn't decide for better texture.
The firing mechanism was intended to fire 3 bullets in first space tap. If you keep pressing it fires single rounds. I wanted people to keep tapping instead of keep pressing. The game needed more tweaks but I was out of time. I am a beginner in unity, I hope I will get better :)