Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Carrion GardenView game page

An isometric terraforming game about the stages of decay
Submitted by quookee — 1 hour, 21 minutes before the deadline
Add to collection

Play game

Carrion Garden's itch.io page

Results

CriteriaRankScore*Raw Score
Story#2602.5003.750
Sound#3822.6674.000
Theme#3883.0004.500
Music#4182.8334.250
Aesthetics#5142.8334.250
Overall#5632.5003.750
Mechanics#5642.3333.500
Fun#6012.3333.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
sfx, music and font (specified in credits)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I loved the concept of this game! It's so baroque and beautiful, but I also agree with the other person that it would benefit a lot from a rectangular selection tool to place elements, there are just too many clicks, and I think that’s actually what caused it to crash for me :( It’s a shame because I was really hooked. I’d love to see this game polished, it’s great! Amazing work, I hope more people get to see the wonderful job you've done here

Submitted(+1)

This must be one of the most creative implementation of the theme. I loved the aesthetics, and what kind of music and sounds you chose to use. Time moves slowly and decay takes time. I felt a bit gross and fascinated at the same time - I couldn't stop wanting to get deeper into the flesh. Only one thing bugged me, sometimes I couldn't tell the difference between layers of flesh and it would've given even more boost to the aesthetic pleasure to tell apart a bit more clearly different layers.  Anyways - veeeery nice and kinda mesmerizing game, congrats!  

Submitted(+1)

Wow, this is such a weird but interesting theme !

It reminds me a bit of Plague Inc. with the morbid theme and the "taking over" aspect, but on the opposit end of the scale in term of size. ^^


I feel like your game would benefit from 2 main things:

- A click and Drag for placing "units" instead of having to click one by one (a bit into the game, I had to start clicking A LOT).

- Having just a bit of animation for these "units" as well, like just 2/3f would had so much life (if it's the appropriate word considering the theme :P) to the game.

I also encountered a bug after the spider spawned (I think that when the "hide larvae" ability becomes useful by the way ?), my larvaes wouldn't reappear fully. No unit would despawn after that (the flesh took damage and could disappear though).

"Units" not despawning bug.

Bug + Nice decomposition in progress.

I think it might be something with the spider's triggers or something.

Speaking of the spider, I really liked the "interruptions" from itself and especially from the crow (which you can hear like a few minutes beforehand).

It really made me feel the tiny scale of the game !


Great Job, and have a good one !