I DON'T HAVE ENOUGH FINGERS!!
Haha creative concept, and well-executed! Nice work!
Play game
Byte-Sized Defenders's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #14 | 4.200 | 4.200 |
| Sound | #23 | 3.914 | 3.914 |
| Mechanics | #29 | 3.857 | 3.857 |
| Overall | #32 | 4.029 | 4.029 |
| Music | #82 | 3.714 | 3.714 |
| Theme | #82 | 4.143 | 4.143 |
| Aesthetics | #97 | 4.000 | 4.000 |
| Story | #203 | 2.686 | 2.686 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Kenney UI Pack, various CC0 sounds from freesound.org, CC0 music from freepd.com
Comments
You’ve done an amazing job! Everything feels smooth and the audio adds so much atmosphere. Loved it!
Really great and addicting gameplay! Everything works super great, although i had some issues with 5 and 6 alpha keys, as Beebster said, E and R would be a good option as well. Or maybe scroll the ammo type additionally with a mouse wheel. I also had some annoying overlay to the right, which didn't allow me to aim anywhere about 1-2 o'clock. But in generall, the game is an absolute banger!
Ah thanks for clarifying! I think that's an unfortunate combination of the itch.io website's metadata display, and the game jam having a long name. I can have a play with the game page header customisation to try and give it more space so the game jam link doesn't cover the game. Thanks again!
Edit: I just realised those links are sticky in the web page so the only other thing I can think of is allowing full screen. I'll see what I can do :)
The game keeps you invested, and I really enjoyed playing it! You might consider adding some variety to the weapon swap mechanic, as it was a bit painful for my fingers. I loved the idea — the theme fits perfectly, and the gameplay is excellent. Great job!
I hope this doesn't sound mean, but this was so much more fun than it has any right to be.
I think you know a whole lot about juicyness, because I just wanted to keep going - it just felt really, really good. even the UI for the ammo type was animated! the madness!
If they had a juice category, I would give you first place.
Another Godot game! I think the ability to swap ammo types for different enemies is a really cool idea! Volume controls or the option to lower the volume would be appreciated.
Cool idea! Definitely gets difficult when you get 6 bug types, but in a fun way. Would be nice to have some volume controls, but I did enjoy it regardless.
Nice! I die real fast because I cannot use number keys and mouse at the same time on my setup, but it made for an extra challenge.
The sound for the core getting damaged is quite a bit louder than the rest, and a bit annoying, I would suggest lowering its volume.




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