Nice game! I loved the art and the feeling, unfortunately the boss did not spawn on me I was around 4 minutes after killing all enemy
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Resistance of The Forgotten Kingdom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #161 | 3.160 | 3.160 |
| Aesthetics | #190 | 3.840 | 3.840 |
| Theme | #220 | 3.700 | 3.700 |
| Music | #247 | 3.350 | 3.350 |
| Overall | #318 | 3.320 | 3.320 |
| Fun | #346 | 3.210 | 3.210 |
| Mechanics | #404 | 2.940 | 2.940 |
| Sound | #602 | 2.160 | 2.160 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
6
Did you use any existing assets? If so, list them below.
Assets : Monsters Assets LuizMelo Player character LuizMelo Environnement https://szadiart.itch.io/rogue-fantasy-catacombs Ui Fantasy Wood Gui Unity Asset Store Pixel Keyboard Keys - for UI https://dreammix.itch.io/keyboard-keys-for-ui Cursors https://wenrexa.itch.io/cursors4 Songs : Complete Music Collection FREE Edition https://assetstore.unity.com/packages/audio/music/complete-music-collection-free...
Comments
A good implementation of the 2D RPG Combat course as a survivors-like. :)
I love this game! It was fun moving around the map. Also, a nice touch I noticed was how the arrows curved when I shot at objects— not easy to notice but it's kinda a neat detail.
Only thing though is I tried this game on a touchpad, the switching weapon control works when I tried to scroll with two fingers but it was difficult setting on one item (scrolled too quickly). If possible, it would be nice to be able to also use the 1-9 number keys to select a slot.
The sword swing is very creative, I like it! But I'll admit I don't really know how to beat the first boss when it's doing the triple-wave attack. Couldn't get close, and I don't think the bow can shoot far enough off-screen. I'm sure I'm missing something.
But still good work overall, nicely done! :)
Liked the different kinds of weapons, the mechanics felt smooth and I liked how the environment, character and different enemies looked like. Nice job!
Enjoyable game loop! The enemies stopped spawning after my second upgrade around 3:00 however
The game idea is great!
The only problem is the attack cooldown so high, so it is hard to fight enemies :)
I like the idea of the game and the development of it. It was a bit difficult right from the start as the cooldown is very high, which made it very very hard to fight the enemies.
This was really fun! I love the look of the game with the floating weapons. That sword swinging is so satisfying! the way it seems to collide with enemies and knock them back, I used the sword 80% of the time just because of how satisfying it was to hit enemies with. It was also cool how the arrows seemed to swerve around obstacles.
Great submission!
Grate foundation, and execution, maybe a little bit of tuning on the difficulty spike at the beginning.
but overall a relay great job.
Great job with the submission! Love the animations, the music, and that title screen. My only feedback is that the attacks felt like they took too long.
Attack Cooldown longer than enemy spawn. other than that it was great.
Well done! I'd say the difficulty was a little off. Would recommend higher fire rate and/or more damage for the arrows. Sword should perhaps allow you to clear multiple opponents in close quarters. Really good looking game!
Cool game! It's a nice take on the survivors genre. I liked the active abilities and weapon use - that made a nice change to the usual passive weapons. I think the choice and use of the assets was really good too.










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