The main mechanic is very clever. It is super simple but used in a lot of ways, liking breaking the vent and also grabbing things, that's really cool. I like the overall silly premise, and the guy's slippers. Good choice of music, gameplay including things like SFX feels well polished.
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Free Francis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #14 | 4.119 | 4.119 |
| Fun | #17 | 4.186 | 4.186 |
| Overall | #20 | 4.153 | 4.153 |
| Story | #40 | 3.847 | 3.847 |
| Aesthetics | #97 | 4.102 | 4.102 |
| Theme | #105 | 3.932 | 3.932 |
| Sound | #165 | 3.339 | 3.339 |
| Music | #167 | 3.508 | 3.508 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Sketchfab, Turbosquid, jdsherber ultimate-ui-sfx-pack, nox-sound-design essentials-series-sfx-nox-sound, Freesound, Free Music Archive (Irezumi, Pistol Jazz)
Comments
I like what you've built here! The mouse movement is a creative way to implement the jumping mechanic. It is quite challenging, which allows for some fun gameplay. Nice work!
The jump mechanic is fantastic! And not just for jumping, but using it so cleverly to latch onto things or, at times, act as a hindrance if you're trying to move through low areas. Really, really impressive and fun! The characters are also very well designed and, along with the music, bring a lot of levity to what could otherwise be a tragic story.
That was fun. The movement mechanic was original. Well done.
Really fun little game! The concept is hilarious, and the jumping mechanic is unique and adds a layer of complexity which I really appreciate. Great work!
this is hillarious, I loved it. But the checkpoints in the sewers are really harsh. I'll have to come back later
Great job, this was pretty cool!
The air vent part really gave me "Getting over it" vibes, mostly because I kept getting my cane/IV pole stuck in the little outcroppings that I was supposed to jump off of. But I enjoyed it. When I finally got through it I was actually proud of myself haha!
Awesome job to the both of you!
Great take on the theme, the models fit the approach :D got a bit stuck, but really creative.
Finally managed to complete the sewer stage! Dying again and again started to feel annoying but I am so glad I managed to finish it. Good Job!
This was so fun! The sewer level was a bit challenging at first - but overall very cool - I was excited to get Francis Freed :)
Hilarious, brilliant and creative. It's just the right blend of bad controls as a mechanic to keep you engaged and not rage quit lol. I started off thinking "what's wrong with just using the spacebar?" but I came to appreciate the nuance that came with the mouse motion
I like the mechanic quite a lot very unique and the character model is very cool and wacky I think you should have designed the doctors to be that way as well.
It would be cool if you had more uses for the iv like a zip line or something but I understand it was quite a pain just to get jumping to work, overall really cool game.
Francis ain't taking it anymore!
Really cool and unique take on the theme. Also a very nice change up from the usual jumping mechanic, the controls made you feel like your were actually pole vaulting with the IV drip stand which was awesome.
Great works!
I really liked the jumping mechanic. It was unique and new. Also nice environment setting. I really like the visuals of the game.
Loved the controls, and got to say I found some speed-run starts in the ventilation room. we need a timer so we can do timed runs. the Free Francis any% community yarns for it.
Loved the game.
Unique game and levels are nice, but I found it to be too hard. Couldn't get past this part because my head would keep bumping on the ceiling. 
:D
Thank you for testing out the game and for pointing out this specific problem, I added a hint to the game description to help out future players that get stuck here! The vent section was hard to balance to make it beatable but not too easy, especially since I got quite good at it while testing the game. Could probably have used some more outside game testing if we had more time!
Just hammer away with that metal pole ! Was very enjoyable to get that daredevil out of there. Aesthetics and theme really took me back to “Edna & Harvey”. Please make more of this!





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