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A jam submission

CyberAttackView game page

Fps/TopDown Tower Defense Game
Submitted by MartynasOre — 45 minutes, 11 seconds before the deadline
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CyberAttack's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2143.4533.453
Sound#2513.0193.019
Mechanics#2653.2083.208
Music#2903.1133.113
Aesthetics#3623.2263.226
Theme#3843.0753.075
Story#5531.7921.792

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
One

Did you use any existing assets? If so, list them below.
https://quaternius.com/packs/cyberpunkgamekit.html https://quaternius.com/packs/scifimodularguns.html https://assetstore.unity.com/packages/audio/music/casual-game-bgm-5-135943 https://www.kenney.nl/assets/ui-pack-space-expansion

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Comments

Viewing comments 43 to 24 of 47 · Next page · Previous page · First page · Last page
Submitted

Cool concept! was trying to change sensitivity according to hotfix but couldn't find it in the start menu option, just realized it was in the pause option after quite some time. Hope you set the default sensitivity to normal at first play though.

Nevertheless, nice game!

Submitted

I wish the game had better game feel and feedback. I didn't know how to place towers before I looked in the game's description. That's my fault, but I wish you could learn how to play inside the game. 

Submitted

Its was  super fun but once I got the powerup gun it seemed broken once I held down the button to shoot. The shots all came from the powerup spawn point. 

Submitted

Very cool game! It took me a moment to realize I could turn up the music and sfx, but I was super glad when I did. I really liked the challenge level!

Submitted

Nice combination of tower defence with FPS mechanics. Pretty fun game, well done! :)

Submitted

Very fun game! Loved playing it and it kept me on the edge which is a great sign. I had some frustrations though, first of all I didn't see the flying bots on my first run and I lost without knowing what went wrong. Secondly the sensitivity was very hard to balance, the game starts off with the slider on the lowest value but it seems that the actual value of the sensitivity is maximum, managed to get it right on the 2 run though and it went much better. The times between waves seemed really short and I didn't have enough time to collect all gears, maybe autocollect gears when the wave ends? Also I didn't see any feedback when I got hit or when the base lost a life, would've helped a lot.

Submitted

tower defense type game now in fps impressive, I really like the world in the game and the reloading animation is outstanding, the music and sounds are ok and the main menu is great too, the issue is with te aiming system the sensitive is too high and the enemies are quite hard to kill they are moving fast and life is too high for them to be killed in time. other than they are all fine with me and I really like projectile visuals good work. would try out my game and rate it according.

Submitted

Satisfying FPS game. 

Submitted

overall is pretty good. However, the path of the enemy is the one that troubled me, I hope you make the path of the enemy in the same level of the other ground (so we can step in there easier instead of jumping to it first). Good job for finishing the game!

Submitted(+1)

Really surprised to see a working FPS in this jam! It felt like a scaled-down version of the Sanctum games, and I found myself compelled to keep playing. The first few waves were quite difficult with only the starter pistol, but once I got the rifle, the enemies felt much more manageable...until I got overwhelmed by the swarm on wave 7. Before I figured out how to pick up the rifle, there was also a fun bug where shooting with the pistol also caused the rifle to shoot from where it was stuck in the wall. Might not have been intentional, but it sold it as a tower defense, haha. Neat stuff!

Submitted(+1)

i love the idea :) great game !

Submitted(+1)

Good game

Submitted(+1)

Interesting idea! It would be nice to have a little time to prepare my turrets before the wave starts!

Submitted

Nice concept! I’ve played a similar concept like this at the jam. It’s a nice combination of shooter and tower defense, but I think it needs a bit more juice. It’s kind of bland but still pretty fun! good job!

Submitted

Good game.
Cool combination of mechanics.
You are great!

Submitted

I probably should have read the instructions first. Took me a few goes to realize what this game is. Shooter/Tower Defense. I like the idea of being able to switch between. It definitely got disorienting to use direction keys while overhead, but aiming north kind of helped.

It's  a nice game, you could keep building on it for sure.

Submitted

Good shooter with tower defense :) The 2d/3d switch was nice, it was a refreshing idea! Great work!

Submitted (1 edit)

Kinda hard starting the first level with flying enemies, maybe introduce them each at a time?. Six shooter feels limited specially if you aren't good shot. Maybe lower price of smg to 2k?. Reminded me of Sanctum.

Developer

Thanks for the feedback!

Submitted(+1)

Really fun, very satisfying watching those dual turrets mow down bots! A cool QOL would be to allow the player to pickup gears/money while in top down mode (maybe dragging mouse over them?)

Developer

Damn i wish i thought of them while making them game great feedback thank you!

Submitted(+1)

Nice take on the theme, switching from first person shooter to top down turret placement is really cool, and I think you did a solid job executing it! Though the movement controls when you're in the top down perspective are a bit funky and could use a bit of work to make them more consistent 

Developer(+1)

Thanks for checking out the game! Ye the movement in top down perspective was really left at just whatever since time to upload was creeping up but it would definitely be a thing to fix!

Viewing comments 43 to 24 of 47 · Next page · Previous page · First page · Last page