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A jam submission

The Legend of the Phantom BladeView game page

Work in progress - Maze like, run and jump.
Submitted by lorporlem — 1 hour, 32 minutes before the deadline
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The Legend of the Phantom Blade's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1583.0003.000
Sound#1943.1703.170
Aesthetics#2643.4913.491
Mechanics#3283.0753.075
Music#3692.8872.887
Fun#3942.9622.962
Theme#4852.6982.698

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
For jam release: Font: Blockstepped - Gem Fonts / Graham Meade @ 1001freefonts.com Clip: Medieval/RPG Music - sonically_sound @ freesound.org Clip: Echo Dungeon - ibm5155 @ freesound.org Clip: Background Music - Tausdei Music @ opengameart.org Clips: space-ship-hum-2136, windy-swoosh-1474 and various armour & sword sounds - audiojungle.net @ mixkit.co / elements.envato.com Character & items created with BrickLink Studio 2.0

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Comments

Viewing comments 8 to 1 of 48 · Previous page · First page
Submitted(+1)

Fun game. I did have a couple of issues. if i had the game full screen and hit escape it exited out of full screen not sure if  you intended it that way. if i was in just the webpage and not full screen using either alt to attack would pause the game but in full screen it worked fine. It could be something with my browser.  I got the character glitched into a climbing animation facing the camera and couldn't get out of it unless I died.  But it was fun I enjoyed the Lego dungeon vibe kind of made me thing of Spelunky meets Legos. 

Developer (1 edit)

Thank you. The collider glitch is something that happens sometimes. Is a known bug, I'll work on it more after this. Hitting the escape when in browser full screen going back normal, I guess is the functionality of the embedded player of the site. The alt I guess opens the browser menu, and that is why it pauses. It goes "out of the game". Hmm, things to consider for browser.

Submitted(+1)

I loved the eerie vibe and the Lego knight and skeletons. The animations looked good as well. I think you should provide an option to turn off auto- jump on the ledges tho ,  other than that good job.

Developer

Thank you. I understand, yes I'll see what I can do about this :-)

Submitted(+1)

Hmm, I like the atmosphere and the climbing mechanic, but I didn't really understand what my goal is. I found potions of different colors, but I couldn't track how many I have and where I need to go with them.

Developer (1 edit)

Thank you. Hm, there is a goal hint in the pause menu; if you get potions they light up to show which ones you have. If you get the three potions (green/green-yellow/glue) (the pink ones are healing; the others have no effect, maybe I should add something) then the chamber opens for you to get the sword! Maybe I should add a "dialogue" the first time you come across the scribble at the beginning ;-) And maybe also each time you get a "relevant" potion (like got one, two to go, or something). Nice, I will improve it!

Submitted(+1)

The game design was werid in fisrt then i got the mwaning of it.It's great for a spider knight.Overall great idea,concept and game.

Developer

Thank you :-)

Submitted(+1)

Felt like spider knight ;) Nice game

Developer

Thank you. My wife said the same and found it really weird :-P

Submitted(+1)

I liked how you climbed the walls and crawled on the ceiling.

Developer(+1)

Thank you. It is a bit weird to do all that donned in armour, as it is obvious, but I liked it too ;-)  I will add more graphics at some point to hint ladders and handles, so no one complains!

Submitted(+1)

Good effort, movement felt a bit not in place (can't explain it better) but I liked the idea and the feeling when walking in the dungeons (sfx/music). Also the animations when falling down a long way was fun :D 

Developer(+1)

Thank you. I might understand what you mean, I will try to improve it in a future release. Some animations were "cut-short" due to lack of time, (render in Bricklink studio, edit with photoshop for details, put them in place.), but it was fun and I would like to enrich them with a couple more frames.

(+1)

Great effort, bravo!

Still needs work to add enemies, more items etc...

Keep going

Developer

Thank you. Will definitely do.  It is planned for the future.

Viewing comments 8 to 1 of 48 · Previous page · First page