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Dimensional Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #134 | 3.658 | 3.658 |
Theme | #158 | 3.863 | 3.863 |
Mechanics | #186 | 3.438 | 3.438 |
Music | #224 | 3.342 | 3.342 |
Story | #230 | 2.740 | 2.740 |
Sound | #266 | 2.986 | 2.986 |
Aesthetics | #300 | 3.411 | 3.411 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes. Music by xDeviruchi; sound by dustyroom; player by JKTimmons, enemies and background by BlackThornProd, spell and boulders by Brackeys, cooldown pictures by Blink. Downloaded from the Unity store. Font by Kenney
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Comments
Good game. I think it's worth adding more mechanics so that the work in both dimensions is equivalent. Great job!
Thank you! I plan on adding in a few things post-jam and some more reasons for swapping dimensions is definitely on the list. : )
The pace of the gameplay was a lot faster than I initially expected (which I enjoyed!). I think all that's missing is some death effects when the enemies are killed rather than them just disappearing instantly. It is a fun game, good work!
Thank you - glad you enjoyed it! Those are high on the list of updates post-jam! : )
Nice shooting arena!
Maybe someone said it before (sorry, can't read all the comments, there are so many!). but maybe auto attack would fit better here. Like use mouse to point the direction of shooting but attack is in auto mode.
Thank you! You're not the first to mention auto attack would likely fit better, but it's great feedback to get either way - let's me know what to prioritize when the voting is over. : )
1:13 to save the world, if it was only this easy :D
Nice game though, couldn't really figure out why I would stay in the normal world, yeah double damage was taken and given, but as long as you can avoid most of the bullets, you could just stay in the dimension the whole time and kill enemies quicker. Dash I should have used more, kind of forgot that and just kept running and shooting. The brutes didn't seem to shoot from too far away so I just was out of their "view" and kept shooting and running. Maybe add some bullet lifespan so that way you have to get closer to hit the enemies :)
Maybe adding some powerUps to both worlds and you could only use them in either one depending on the power and some enemies would be stronger in the other world or something like that. Just spit balling ideas here.
Liked the submission though and good work on submitting and having a fun game!
Thank you, those are all great suggestions. I wanted to add some powerups and health and everything, but I had to go out of town and just ended up running out of time. : ) Love the ideas though; I'll have to add them onto my project list!
Nice game, and great work on submitting your first complete project 🙌.
Liked the overall result, and the detail about using the dimensional shift to change difficult is clever!
Thank you! It was a blast to make and I’m glad you enjoyed playing!
I did encounter a bug where if you hug the left wall your attack never spawns. Movement and dodge where great :) good job
Oh, thank you! I will set that on my list of things to be taken care of first thing - I know what's causing it, I just have to figure out a way to correct it : ). Thanks for the in depth testing and finding that!
Love the movement! It feels so smooth. Definitely a high skill ceiling, which would be a good thing if you reach a competitive audience. Overall great job!
Thank you so much! I'm glad you had a good time!
Nice fast paced game, done! :)
Thank you so much! I'm glad you enjoyed it. I love what you did with Quest of the Lost Hound!
Very fun game, the dash is really smooth. When you shoot at the enemy and than dashing away, to shoot them from an other direction is it really, really nice.
Thank you, I'm glad you enjoyed it!
Very fun game. I like playing in the monster dimension in endless mode to see how far I can get.
Thanks for the review! Glad you hopped in and tried endless mode as well!
Cool game :)
Thank you! : )
Nice game! I think it could definitely be improved with some more roguelike elements like upgrades. I also didn't really see the point of the warp mechanic (I can understand if you mainly threw it in there to get the theme or didn't have enough time to make it do much though). I spent all my time in the combat dimension. Overall good job, keep it up!
Thanks! I think that would be a great addition and a way to add some more depth.
The warp is supposed to be there to give a bit of risk/reward to staying in the double damage mode, or staying out in the safety. Originally, I was going to have some health only be obtainable in the normal dimension, but I ended up with only being able to implement what was there. I'm glad you had a good time though, thank you again!
Pretty cool game; the gameplay is fast-paced, which I quite like; the music also sets that mood; I think it needed a bit more juice, especially when hitting enemies; and the different art styles used are quite confusing for me (I see BlackthornProd there 👀). Still, good job!
Thank you for the kind words! Some added juice was on my list of improvements, but time got the best of me, haha!
It's definitely on my list of things to update once the voting period is over.
And yes, BlackthornProd had just the style I was looking for for an invading monster force. : )
This is great. Congrats, you've received the first perfect score I've given. I've really enjoyed this. Outstanding work.
Wow, thank you so much, that means a lot.
I really appreciate the kind words and I'm happy that you enjoyed playing! I can't wait to see some more projects from you as well!
Very nice implementaton of theme and cool way to allow player to engage with risk/reward mechanic. Aesthetics are pleasing.
My only suggestion is to improve feedback when enemies receive damage. Otherwise, really nice prototype to expand on!
Thank you so much, I'm glad you enjoyed it!
The feedback for enemies receiving damage is one of the first things on my list of improvements once the rating period is over. : )
Nice, loved the animations and art of the character. This was a lot of fun to play!
Thank you, I'm glad you had a good time! : )
54 seconds that's about the best I can do . I think with a little practice and using the dodge more I could probably do better.
I'm glad you had a good time! The enemies do start to swarm and I've found jumping between both dimensions and dashing is crucial to staying alive longer.
That was pretty cool. I liked the character designs and enjoyed the topdown action. A little big of visual impact of your shots on the enemy would go a long way to making attacks feel more satisfying, though I think I did hear a bit of impact sfx, which was cool. I did run into a challenge. I played in browser and whenever I tried to dash, my right click menu in windows would pop up, so I had to avoid using the dash. Regardless, I had a good time as long as I survived
Glad you enjoyed it even without the dash! What browser are you using and did going full screen fix the issue? Just want to see if I can replicate the issue and figure out a fix. : )
going into fullscreen makes it so you can dash
Ah yes, looks like fullscreen made it much better!
Good work, I surprised myself to play and try again to beat my time :)
Nice game
Glad you enjoyed it!