Beautiful level, beautiful idea and very well executed. Congratulations! You can expand it and make a very fine game.
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LifeIn2Dimensions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #62 | 4.152 | 4.152 |
Sound | #371 | 2.667 | 2.667 |
Story | #375 | 2.242 | 2.242 |
Music | #389 | 2.818 | 2.818 |
Theme | #417 | 2.970 | 2.970 |
Mechanics | #464 | 2.727 | 2.727 |
Fun | #526 | 2.545 | 2.545 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Stylized asset - Animation Starter Pack - FPS_Weapon_Bundle
Comments
the game environment is great and the art style used in this game is really cool. would try out my game and rate it according.
The assets choice was great, it was very well put together. I really liked wandering around and shooting orbs.
Really beautiful scene! If there is a UI to remind me how many projectile I broke would be great!
The level was really beautiful and I liked the scavenger hunt nature of the game. I couldn't find all the red orbs and I wonder if one of them was hidden behind the pressure plates? I put 2 boxes on each of the 2 plates but I didn't notice anything change so I'm not sure what I was supposed to do there. Neat game.
this is a really fine looking map. I don't think I ever made a scene in unity with such nice lighting. At some point I guess I really have to look into Unreal. The flying statues casting their (real-time) shadows on the playing field was a nice touch.
I do think however, that using such high-quality assets (made by someone else) is a bit of a double-edged sword. sure, your game looks really impressive, but now that it does, you might have to build the rest of the game around the 3D assets - you know what I mean? Like, you can't just decide: "ok, let's have the other dimension be a warped, slimey nightmare version of this bazaar town" because you are dependent on the assets that you already have.
I do love the puzzle-between-two-dimension idea a lot, but it feels way less developed than the graphics.
sorry for the rambling, it (being: the proper use of store-bought assets) actually is something I keep thinking about myself and your game brought it out ;-)
Thanks for your comments Kindman. I do agree with you in terms of the second dimension and assets that I used, though due to the hard work on c++ codes and trying to make them optimized as possible I had a little time to work on those issues. Thank you again for the time you spent on playin the game :D .
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