I had a good time playing and think that it is a really solid submission. It's got a really good vibe, and fun mechanics. It felt nice to play and I had fun. Good game!
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Soul Ride's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #15 | 4.143 | 4.143 |
Music | #34 | 3.929 | 3.929 |
Theme | #66 | 4.214 | 4.214 |
Aesthetics | #105 | 3.976 | 3.976 |
Sound | #134 | 3.357 | 3.357 |
Fun | #164 | 3.595 | 3.595 |
Mechanics | #220 | 3.333 | 3.333 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes, music. Jazzy Vibes #89 Melancholic Jazz Piano by Tri-Tachyon - https://soundcloud.com/tri-tachyon/albums Coffee Black by GrimFrenzy - https://opengameart.org/content/coffee-black Dialogue Blips by nicolebutspooky - https://opengameart.org/content/dialogue-blips. Also used images from clip art and sound effects from freesound.org
Comments
One of my favourite submissions. I couldn't finish it since I want to rate more games before deadline, but I will absolutely will when I have the time. Such cool concept and aesthetics. It takes an experienced storyteller to convey the world building only from dialogues of characters with different perspectives. The graphics and gameplay are really add to the immersion. Just an awesome game.
A great idea and great execution; the visuals are amazing, and the music fits perfectly as well; I’m a huge jazz fan, so it’s a plus for me; the gameplay is pretty good; the writing was great; and the driving game was just right so we could pay more attention to talking to the passengers. Overall, good job! :D
I'm happy I got around to trying this one. It's really good, and it feels really polished for a 10 days jam!! You've captured the taxi driving perfectly with having to pay attention to both the "road" and the passengers. The writing and the art are an excellent match too. My only complaint is a bug where the arrows are out of the canvas if I play at fullscreen.
Oh goodness, I loved your game so much! I especially loved the multitasking aspect, it kept me super engaged and ready for anything, haha~ I also love that for the passenger portraits, they all had one specific colour + item that defined them, it was super interesting and fit in with the created aesthetics so well~ This was such a fun game and you got so much content into it given the time constraints! Very well done!!
I've not seen anything else like this! Extremely original game with great writing and a perfect use of the theme in multiple ways. It's sometimes hard to appreciate the writing when I'm so focused on not missing the arrows, but I really like how this game came together overall. Excellent job!
Just echoing everyone else, this is such a cool concept! Found it challenging to multitask but that's the fun of it. One comment I'd have is to maybe keep the text & dialogue boxes in a more consistent place. If this is part of the difficulty though, I understand.
Wow really impressed with how much you got done in 10 days! Love the concept, I really think it's got legs and you could develop it into a full game. I'd definitely play it! The writing was great (I knew I was in for a treat after "Our roads are paved with good intentions"), and you absolutely nailed the moody noir aesthetic.
I would've preferred just to click the driver's responses rather than having to click through each line of conversation, I think it incentivises dialogue skipping otherwise, and the dialogue is one of the best parts!
I love this though! Great work
Love the game, how you have to focus on the gameplay and the dialogue at the same time. Didn't get the correct suspect but definitely gonna replay.
Splitting your attention like that is interesting, I'd hate to see this at higher difficulty levels, id probably be screaming at my passengers. Good job on the game
Very unique - sadly I got stuck 2 times 2km away from destination with Baymon in the boot....
Love the style - but I would also like if you could "advance the text" not just clicking and it disappears but clicking once and all is there too read. waiting for the lines to appear while waiting for the Arrows to drop is a little frustrating but I also didn't want to just skip
Am I the only "Don't talk to me while I am driving" kind of person? XD Definitely an interesting concept, nice work.
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