This was so nice i played it twice. I still didn't realize things could escalate like that last guy. Great work!
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A dog's life ( Jam version )'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #217 | 3.119 | 3.119 |
| Theme | #259 | 3.483 | 3.483 |
| Story | #261 | 2.627 | 2.627 |
| Aesthetics | #380 | 3.153 | 3.153 |
| Fun | #393 | 2.983 | 2.983 |
| Mechanics | #420 | 2.894 | 2.894 |
| Music | #631 | 1.686 | 1.686 |
Ranked from 236 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
CoffeCake Font
Comments
Great job with the game. Like others have said, turning the corner was a nice surprise!
Haha, I thought it was funny how fast things escalated if you didn't scare the thief in time. Owner dead, dog homeless!
Keep up the good work!
This concept is really cool! I love how you zoom around the house. It's super fun! The only improvement I would want is for the game to be longer.
Wonderful story!
The turning the corner mechanic is so satisfying.
Really cute artwork, I loved that even the control scheme and mission objectives really put you into roleplaying as a dog. Nice twist on the theme as well with the perspective shifting, great job!
The perspective shifted was really cool and I was not expecting it. Definitely a really cool interpretation of the theme!
Short and sweet! Turning the corner was unexpected and fun. And I gotta give props to your cover image, it's very good. Nice work!
Short and sweet experience. A bit light on mechanics for me, but the art was fun and the screen transition effect was pretty cool.
The art in this is a big draw for me; it's simple, but it works great at communicating what it needs to, and plays well with the cool 3D effect. Game is obviously a bit limited right now, but jam games don't need to be (and probably generally shouldn't be) massive bunches of content and time-sinks. It looks like you may have intentions of expanding on this, which I think is a great idea. I'd be curious to see where it goes!
Hey thanks! You comment troubles me a little. I was going for a black and white handrawn for experiment and time savement ofc, but couldn't figure out animating in Krita, and i don't have photoshop so i went back to my trusty best and most famous software Aseprite that i know very well for the animations. For the future I was thinking of turning this into colored, 32-bitish pixel art. Do you think that would be a mistake?
Oh, definitely not. I think it just depends which style will better fit the vibe you're going for. I personally am a huge fan of a hand drawn look, but I'm not the only audience for your game, and I'm a weirdo; some nice color pixel art would probably be more conventionally pleasing.
Ultimately, I think it oughta be your decision. You know what looks good and what fits best for what you want to make. I wouldn't think either choice would push people away.
Sorry to cause any anxiety! I like to think that there are no mistakes with something that subjective. (Unless you're trying to make money/make a living. Then there might be, haha.)
Thanks for the game! It would be neat to have a neighborhood with a puzzle/key element, but not bad at all.
Intresting take on the theme, but unfortunately I could not reach the thief in time.
Being a dog and barking at things is strangely satisfying, no wonder my dog does it all the time. Good job, look forward to future updates.
Nice job, the game was very simple and good! Congrats! :)


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