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ButterBlitz: Lab Weed Slaughter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #102 | 3.313 | 3.313 |
| Fun | #251 | 3.358 | 3.358 |
| Aesthetics | #263 | 3.493 | 3.493 |
| Music | #273 | 3.179 | 3.179 |
| Sound | #311 | 2.866 | 2.866 |
| Mechanics | #384 | 2.985 | 2.985 |
| Theme | #527 | 2.537 | 2.537 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
No.
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Comments
It took me a few rounds to realize that the plants have legs and that the scientist who turned into a cokroach was just sitting below a poster xD (hellppp me, cokroentist!). I was a bit surprised you did all the work alone, from programming to making the asset, without using any free assets out there. You did a great job!
And here are what I found:
1. Maybe you forgot to add colliders (idk) to the plants and bullets, as they can pass through objects like the table.
2. I don't really understand the time. It opens a portal and starts a new stage. But when I tried not to jump into the portal and leave it at zero, it still decreased to -1, -2, and so on.
3. Player can missused the turbo mode, I can even kill 100++ plants in a stage.
However, this is a nice game!
Hello, thanks for your feedback, I added turbo noise on purpose as an extra mechanic, I put it in the game description but I guess I also had to put it in my own game, the timer reaches 0, the room starts to fill up with bugs and the main character dies, I suppose something was bugged, and the tables did have a problem with NavMesh that was bugging me, so I left it like that, later I corrected these bugs. thanks again for playing