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2D Leagues Under the Sea's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #64 | 3.542 | 3.542 |
| Fun | #76 | 3.814 | 3.814 |
| Mechanics | #106 | 3.695 | 3.695 |
| Story | #145 | 3.102 | 3.102 |
| Music | #149 | 3.492 | 3.492 |
| Aesthetics | #369 | 3.186 | 3.186 |
| Theme | #511 | 2.627 | 2.627 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
List of used assets/links: Public Domain Art: By Henri Théophile Hildibrand - http://jv.gilead.org.il/rpaul/Vingt%20mille%20lieues%20sous%20les%20mers/, Public Domain, https://commons.wikimedia.org/w/index.php?curid=23310369 By Alphonse-Marie-Adolphe de Neuville - Taken from Boston Public Library scan of 1875 edition hosted on Internet Archive at https://archive.org/details/twentythousandle1875vern, Public Domain, https://commons.wikimedia.org/w/index.php?curid=6918424 By Jules Verne - Jules Férat, Public Domain, https://commons.wikimedia.org/w/index.php?curid=64766 By Henri Théophile Hildibrand - http://jv.gilead.org.il/rpaul/Vingt%20mille%20lieues%20sous%20les%20mers/, Public Domain, https://commons.wikimedia.org/w/index.php?curid=23310367 By Alphonse-Marie-Adolphe de Neuville - scan from Hetzel edition of 20000 Lieues Sous les Mers, Public Domain, https://commons.wikimedia.org/w/index.php?curid=40317 Public Domain, https://commons.wikimedia.org/w/index.php?curid=40293 By Bartholomeus Spranger - Kunsthistorisches Museum Wien, Bilddatenbank., Public Domain, https://commons.wikimedia.org/w/index.php?curid=5134646 Free Use Image: STATICIMAGE: Michael Dziedzic lazycreekimages Published on January 10, 2021 Panasonic, DMC-G7 Free to use under the Unsplash License Free Use Fonts: Google Fonts
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Comments
I got stuck on level 4 becasue the nautilus got stuck either in the corner or just on a straight with no movement - maybe slightly tilt the bars so that you can't get stuck like this...
otherwise I rly liked the puzzle/pop mechanic
This was a lot of fun and I kept thinking "surely this is the last level and new mechanic" and it just kept coming. Love it. Great job!
From a graphics standpoint quite trashy but it was a lot of fun and quite unique!
Really liked the mechanic of combo-bubble-popping. Was sort of satisfying seeing the bubbles pop. Had lots of fun playing it. Also the enemies making it harder and having to destroy them with the bubble popping was really cool.
A couple of things that could be improved IMO:
But all in all it was a really great game and I even managed to make it to end. Nice work!
There were soo many mechanics going on in this game. I couldn't keep track of what all the bubbles did. It was a really unique experience playing through this game. I thought I wasn't going to be able to make it past the crab. But I did and then it turned into a bubble popping flying game. really unique. I would say that if you wanted to improve upon the game. To definitely make it more clear what all the bubbles do beyond just text in the beginning of the level.
You're absolutely right. In a perfect world (more than 10 days!), each mechanic would be introduced over the course of 5-10 levels before a new mechanic was implemented. Oh well. Fun jam! I'll check out your game.
I had fun popping the bubbles. Couldn't make it past the first level...I'm really bad at these puzzle games. xD
Really great work with this game. I loved the subtle introduction of the mechanics. I think this really did a great job at making the bubbles act in both helpful and harmful ways. You need to clear some orange and red bubbles to move on but can't take too big of a blow to your health. Nice work!
Well, that means a lot coming from you. Your game was incredible
Interesting concept! Went to level 10! Squid battles are great! It was fun exploding all thoses bubbles!
thanks! I'll check out your game tomorrow
I finally added a tip to help you all with level 4 -- that's my hotfix. I hope that's staying within the rules. No gameplay changes!