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Debugging with Ricktato and potaTim's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #11 | 4.242 | 4.242 |
| Mechanics | #13 | 4.227 | 4.227 |
| Story | #108 | 3.258 | 3.258 |
| Aesthetics | #127 | 3.848 | 3.848 |
| Sound | #152 | 3.288 | 3.288 |
| Theme | #157 | 3.864 | 3.864 |
| Music | #187 | 3.409 | 3.409 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
audio from pixabay.com
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Comments
Well done sir!
Will be a highly rated game, a very clever use of the mechanics.
Ok, this was something different :D I love the aesthetics and mechanic by moving through code and debugging it + leaving the trail of letters.
Story would be a nice touch of why there two maniac even try to fix all those code errors :)
So far my favorite!
thank you! I wanted to do more story based levels, but figured out it's like you said "something different" and decided to go with, levels that slowly ease you in instead. Had ideas for more levels, and a new mechanic but didn't want to stress about time last day