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A jam submission

Pizza BoiView game page

Drift, Navigate, Outrun. Your pizza in 30 seconds or less.
Submitted by Lanyard — 11 hours, 2 minutes before the deadline
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Pizza Boi's itch.io page

Results

CriteriaRankScore*Raw Score
Music#204.0454.045
Aesthetics#524.1914.191
Sound#1003.4493.449
Fun#1553.6073.607
Mechanics#2033.3933.393
Story#2282.7532.753
Theme#6922.0222.022

Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Soundtrack by Karl Casey @ White Bat Audio "Cyberpunk City - #1" by born2012 is licensed under Creative Commons Attribution. "Garbage Recycler" by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Information Center" by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Stadium" by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Education Centre" ) by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Low Poly Containers" by RacanModels is licensed under Creative Commons Attribution. "Building Crane (low poly)" by jmarco2000 is licensed under Creative Commons Attribution. "Cyberpunk Building" by Concept JesseAlso is licensed under CC Attribution. Original 3D model available at Sketchfab. "332629__TreasureSounds__coins-5" by TreasureSounds is licensed under a Creative Commons Attribution 4.0 International License. Also, the car and transparency shader are from the Unity Asset Store.

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Comments

Viewing comments 60 to 41 of 68 · Next page · Previous page · First page · Last page
Submitted(+1)

The music is great, the feel of driving around is wonderful, the city looks wonderful. I think it would be nice to have an arrow or something pointing to the location in the overworld, so you don't have to just watch the mini map so intently. Another improvement could be having it be clearer when the next order is going to start. Sometimes it felt like the order would start right after the last, other times it wouldn't start until I actually dropped off a pizza.


Either way, this game was so much fun, drifting around to the synth music is a blast! 

Developer

Thanks Sam! Yeah, I want to work further on those two systems you mentioned specifically. Glad you enjoyed taking the wheels out for a spin. 

Submitted(+1)

Really well done game, I would have added a mechanic when you get a asset you damged your vehicle ;)

Developer

Thanks for the tip ;)

Submitted(+1)

The burnout effects were insane in the membrane!!!!

Developer(+1)

Insane in the brain!

Submitted(+1)

Great game and nice aesthetics! Movement was a little hard to pick up at first, but after you get used to it, it is all right. Minimap is a little too hard to navigate and I think it would be better if the pickup points were divided over the map. Good work, congratulations!

Developer

Yeah, I wish I would have playtested the navigation aspect with someone beforehand but I didn't have the opportunity. Had a buddy over today and had him play and watching him struggle to figure out the first couple deliveries was painful. I must have fallen into the classic dev trap of "well, I know the map, how hard can it be?" 

Submitted(+1)

This was a great game.
The visual aesthetics were top-notch and the driving felt good.
Sort of felt like you were playing a video game based around those Synthwave compilation videos you see on youtube, which I really enjoy :)
 

Developer(+1)

I love those compilations. Great background music for coding or whatever else you're doing. That imagery was definitely part of my inspiration.

Here's a good one to put on sometime. You might recognize a few of the tracks.

Submitted(+1)

Long unskipable intro (or i didn't figure out how to) at first I even thought that the game got stuck :)
Aside from it nice game for a jam!

Developer

Totally forgot to add a Skip to the intro! *facepalm* Will do it promptly once Ratings are over. Thanks!

Submitted(+1)

I really enjoyed the car mechanics. I thought the art style was very consistent and very pleasing to the eye. This is a solid entry for a game. The basis of it is very fun and feels very good. 

Developer(+1)

Thank you!

Submitted(+1)

Super stylish, great atmosphere! I'd also like note it plays perfectly fine on a gamepad but only if you have the game muted, because it will play the break screeching sound effect nonstop. (Plus there's no button equivalent for the radio and car horn.)

Very slick over all! Some areas I found nearly impossible to reach in thirty seconds, so starting a far off delivery run with any time detriment basically meant buying myself an overpriced dinner. There were also a few areas around the industrial towers with invisible colliders.

I really, really like the neon skid marks when screeching to a stop (and on a gamepad I can enjoy seeing them at all times!)

Developer(+1)

Oh hey Satinel, thanks for testing on Gamepad! I usually do that by default actually, but I didn't have time this go-around with my ambitious plans and I have since been occupied with rating as many games as I can, including all that have come to stop by here. I bet with a little care I figure out what's going on with gamepad and add support for that too, I do usually like to have it.

From Pizzagate™ to destination, every delivery is possible in 30 seconds. But if you're coming from somewhere far and you get an 'Order Up' instantly, and it's for somewhere far, it's true, you can be kinda screwed. But The Man doesn't care. I sorta thought that fit within my hypercapitalist cycle-of-debt theming.

I am planning a little Quality of Life update post Ratings, I can see why that situation feels unfair for players, so I think I might just bump the timer back up to 00:30 if you get to the gate to pick up a pizza -- although that doesn't quite make sense with the '30 seconds to deliver' pitch, I doubt players will actually care.

Thanks for checking it out!

Submitted(+1)

I do agree that it fits the theme and setting of the game for the player to be put into (seemingly) impossible situations. I was never angry or frustrated about failing the delivery but I knew with certain destinations I was likely to fail. Setting the timer to 30 when the pizza is picked up is, I feel, the more 'gamey' approach, I'd support your decision either way!

I also wanted, and forgot, to mention that I appreciated the car not exploding whenever I slammed it into a wall or building and giving me a massive repair bill or ticket for public property damage. :D

Developer(+1)

haha, yes, for property damage I definitely went for the "gamey" solution.

Or if you prefer the deep Lore reasoning, imagine this on a Loading Screen:

In this dark future, what few authorities still remain cannot be concerned with the trivial numbers of wheelbound drivers living at the bottom of the urban canyon. Their transgressions go unnoticed as automated repair drones soon arrive to repair any damage to property.

Submitted(+1)

That was my headcannon as it was! :D

Submitted(+1)

The driving mechanic is perfect for a game jam. Great job!

Developer(+1)

Keeping the gameplay sweet and simple for jammers. Thank you!

Submitted(+1)

nice game!, find some difficulties without a sign that help you find the place you need to deliver the pizza. good controls

Developer

Thanks! I almost put the minimap by using a smartphone like you did in your game, but ended up just abstracting it as a basic rectangle. Will come back to nav for another pass.

(+1)

As others mentioned having an indicator of where to go would be helpful.
Really liked the driving and the music :)

Developer

Thanks Tundra!

Submitted(+1)

Simplistic but very cool outlook on the whole place! I liked the controls quite a bit as well. I had some issues with finding the correct place though, I mean the minimap was a bit too small/confusing. I kept driving almost to the spot, but then it was behind a wall or somewhere where I needed to take a longer route to. Would have needed a lot of driving around the city before you got used to it and knew how to get everywhere. But nevertheless cool vibe and music worked perfectly to the game.

Developer(+1)

Thanks, yeah, I kept the control scheme simple for the Jam so anybody could jump in. The navigation aids and delivery system loop proved to be a beast that consumed a lot the Jam's duration, but I think it required even more care to keep the flow going. Thanks for checking it out!

Submitted(+1)

Super fun, controls felt really nice, and all round cool vibe. I agree with earlier comment on the map, an arrow or rotating map maybe? Loved it.

Developer

Thanks Foster!

Submitted(+1)

I didn't really do the objective much, the map was a little confusing, but overall I just liked driving around the gorgeous city. Impeccable vibes.

Developer

Thank you. Vibes were my main objective. Perhaps yours as well.

Submitted(+1)

The driving, cyber color choice and music are just rocking with each other so well. I didn't do the goal though, I just enjoy immersing into the driving and listening to the good music you chioce, great done!

Developer(+1)

Thank you!

Submitted(+2)

ok, this may be an unpopular opinion in the comments, but not having the map show in which direction you are driving was a really cool descision in my opinion, because it became kind of the main challenge to orient yourself in the city (the driving itself didn't really have that much challenging moments).
I really liked cruising around in your city, it reminded me of classic scifi open world games like omikron or the original deus ex and of course crazy taxi- i think the excellent music choice played a role here. the driving and drifting felt excellent and I guess the next step in development would be to find a way to keep that (already nice) open world feeling of exploring the town, but to also give the player tight and challenging routes, so they can put their driving skillz to use as well. if you can do that: gold!

Developer

Oh my God, thank you. SUPER gratifying to read your comment because that's basically exactly what I was thinking. I mean, my game is WSAD only, you can't take damage, it could be argued it's actually rather basic. So I thought I would bury the challenge of the game in navigating and making your way to where these pizzas actually have to go to. I feel like you get the game appeal I wanted to capture, and I thank you for seeing it and telling me you saw it.

Reading the comments, I think I just overestimated people's patience with a temporary feeling of being a little lost in this strange and foreign world, but for me, well, that's kind of what I wanted. I like feeling a little lost, a little out of my element. Maybe I didn't fully consider the impact that GPS devices have had, or maybe this is just the most obvious comment for whatever reason. I do take the sentiment in earnest, however, if this many people mention it, there must be something I need to tweak.

And yeah, I wanted more tight and challenging routes, more ramps and things, but that had to be balanced against the jam's time constraints and also figuring I needed to have some delivery locations that were basically gimmes. Maybe in the future.

Submitted

So true!

Submitted(+1)

Enjoyed driving around a lot! The map that you built was very impressive. My note would be that it would be nice for the map to have a cursor pointing you in the direction you're headed. Thanks for creating it!

Developer

Thanks! Yeah, I was going for like, a mini open world this time!

Submitted(+1)

Cool game! I like the aesthetics and the player is fun to move around :)

Developer

Thank you Marco! Yeah, I always tend to focus on player movement first. If that doesn't feel right, the main thing the player is doing the whole time, well, what's the point?

Submitted(+1)

Great game!

Developer

Thanks!

Submitted(+1)

The radio is such a nice touch, this was a real treat 

Developer

Thanks! It's the sound effect of an authentic 8-track player when you switch tracks. And I was stoked to stuff so much terrific music into this tiny game. I adore games that have outstanding OSTs so I wanted to embody that.

Submitted

There's a radio? So cool!

Viewing comments 60 to 41 of 68 · Next page · Previous page · First page · Last page