Play Adventure
2D Princess's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #15 | 4.179 | 4.179 |
Theme | #18 | 4.453 | 4.453 |
Fun | #74 | 3.821 | 3.821 |
Sound | #89 | 3.495 | 3.495 |
Music | #97 | 3.653 | 3.653 |
Story | #156 | 3.021 | 3.021 |
Aesthetics | #183 | 3.674 | 3.674 |
Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
One!
Did you use any existing assets? If so, list them below.
3D Models by Quaternius Music https://youfulca.com/ Awakening by KELLEPICS Resonant Victory by GeoffreyBurch Sound effects: Pop, Low, A (H1) InspectorJ InspectorJ Door, Front, Opening, A Spiketrap Deathscyp Factory Angry Grunt Rocotilos Whoosh qubodup https://pixabay.com/ https://gdc.sonniss.com/
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Comments
I think this game was really cool with the concept. The levels were a little confusing to me. I got lost in the second level trying to get back after opening the gate because I forgot the slit that I came in from. And just in general the levels were really big and maze like so I ended up getting lost a lot. But it was very cool mechanics wise. Camera was a little funky at point but still very cool game :)
Also wanted to say that it's cool that you got tim the tool man to voice act in your game :)
Thank you for playing! And sorry if the levels were too confusing, it's level 2 especially that people have the most trouble with so I should at least be able to learn not to make the same mistakes again in the future.
The 'voice acting' is my favourite part. :D
Great job. Apart from a janky camera in tight spots, it looks and plays really well. I saw you had issues with the WebGL version, so I played the downloadable Windows build. The mechanic of switching to 2D on different planes was really effective for this kind of stealth/escape game! The "completeness" of the game, including volume controls, multiple well-crafted levels, nice sound effects and music, and no bugs (that I experienced) was really nice. I hope to craft such an entry for next year's jam (and other jams I might participate in until then). Very well done!
Thank you so much! And for playing the downloadable version! I'm also glad you didn't experience any bugs, there have been a few that people have caught so far. I try to put some quality of life things into any game I make and volume controls is the first one I learned to do, I'm happy it was appreciated. :D
And sorry for the janky camera! I always want to apologize for that! 😅
One-man job again wow amazing! Loved the music it reminded me of the old Pokemon days. The game concept is well adapted to the Theme. I really enjoyed this idea of the amazing rubber woman. Keep up the good work. You've inspired me to go on a game jam alone or with 1-2 more people, I believe that is the perfect size :)
Thank you for playing!
I look forward to seeing what you make in the future, hopefully with a more stable and smaller team! :D
I LOVE THIS!!!!!
Fantastic game!
There is nothing to say other than it would be nice if you made a little the cracks and the void just a little bit more obvious, not too much.
As for the story to make the mechanic of dimension shifting more fitting, we are not a princess but an apprentice sorceress that has been kidnapped by a powerful wizard who wants to sell you to a lord or a prince. The only spell you know is dimension shifting because you thought it would be funny ( add your own reason here). As you trying to escape through the tower you find more spellbooks since this is a mage's tower. So you can add more mechanics this way.
Since this is itch.io turning this into n64 graphics would be amazeballs!!!!!!
[Edit] I just managed to finish the game and i saw a sorceress so you kidna beat me to it hehe :)
Thank you very much! The sorceress at the end was also going to be in an opening cutscene where she gives the princess the ability to shift her dimensions, really similar to what you suggested. :D I ran into some webgl issues on the final day (which are still there for the most part) and I didn't have time to make an intro.
Quite an enjoyable puzzler. It might be the rush of the game jam speaking, but I really wish there was a run option for my character, they felt slow. The gaps are hard to see sometimes, which was frustrating, but not sure how you would make it better without making it too obvious. Great job!
Thank you for playing, I'm glad you enjoyed it! :D There's actually a hidden walk option which cuts your speed in half and has no use at all... A sprint would be nice, moving faster but also making more noise. I wanted the guards to be able to hear the player as well as see them but I didn't have time to implement that.
I've had lots ideas about the gaps and I think I should be able to come up with some changes so finding them is less frustrating. :)
This was a great puzzle game! I would definitely play more of this. The cracks were a bit hard to see with the rather chaotic wall textures. And I was able to get to the outside of the castle on the second level... you can walk under the wall behind the heart pickup. Overall, this was a lot of fun to play, great job!
Thank you very much! And sorry about the bugs. You're the second person to find their way outside of level 2, thank you for noting it with the location! :)
I hadn't considered that different wall textures could help make the gaps easier to see, there is a lot going on with their appearance.
The game is fun and memorable!
Great job!
Thank you very much! :D
Great mechanics! I'll definitely come back to this when I have more time.
Thank you! I hope you do! :)
I'm really impressed with this. I love the style and visuals, it's exactly what I like. A couple of suggestions, the map layout can get confusing, and adding a minimap can be useful. The other point is that the y-scaling kinda bypasses cracks in the wall that were meant for the x-scaling instead.
Thank you for playing! A minimap might also be useful for showing where guards are patrolling, I think they're actually very easy to do in Unity with the layer settings on cameras but I'm still very much a novice with cameras in general. Something to think about, thank you!
I didn't realize there were so many vertical gaps which could be snuck underneath. I had to go back and check, it's most of them! It''s pretty embarrassing, thank you for calling my attention to it. Probably all I had to do was sink the walls a bit past the floor... another thing on my list of post-jam fixes! :)
Looking forward to the post-jam version! This has potential for a full release.
Thank you for saying so! :)
Great game, the game is fun and challenging you did an amazing job and great mechanics D. Would you mind trying out my game and rating it according :).
Thank you for playing!
wowowowowowowowowowowowowow. you came to slay, didn't you? first of all: the mechanics were technically impressive. like how did you make her two-dimensional? I can only take wild guesses. dont tell me you simply set her height to 0? can't be. second of all: three big-ass levels? an actually working patrolling guard system? hiding under the table? really cool lighting? awesome guard voice-acting? the music? freaking multiple secrets? like, where does it end? WHERE? DOES? IT? END?
petpeeve: locking the camera while in portrait mode is really annoying.
Sorry about that! This was entirely avoidable but my brain didn't think of how to actually make looking around work properly while hiding in the portraits. My playtester even brought this up before the jam was over and I thought "I can't make that work!" but now I think it should be super simple.
Thank you for playing! I don't want to ruin your opinion of how impressive it was, so I won't tell you that I set her height to 0.01 :D
One of the most original ideas in the jam! And executed beautifully, even managed to sneak in fun details. Great job!
Thank you very much! :) I wish I had the ability to polish things to the level of your entry!
10/10 work here honestly, fits the theme great, the puzzling elements are fun to figure out! and of course THE DUCK!!!
The ONLY criticism is that its quite difficult to see the gaps in the walls with the textures on them, I was stuck a few times just looking for that really thin gap and trying to see the hole with the wall was a bit rough!
Thank you for playing, I'm glad you liked it! :D
The gaps need work for sure. Part of the problem is that I was playing around with how narrow I could make them while still being able to squeeze the player through, and it turns out the answer was very narrow.
A cool concept and well executed, the mechanics of the game are smart, and the overall aesthetics of the game are nice, from the models to the music. The pictures of Tim and Rick are a nice touch xD, but the SFX when the enemy detects you is kind of startling since the music is on the chill and calm side. Overall, good job!
Thank you very much! I didn't consider that the alert noise my be jarring, that's good to note. When I was testing it I got desensitized to that sort of thing so it's helpful to have another perspective on it!
VEry nice idea. A relly liked the idea of 2D princess. XD Good job
Thank you!
Awesome mechanics. Love the satisfying pop sound when switching between 2d and 3d. Did have some issues on getting through some of the cracks when flattened but overall a very great submission!
Thank you! I like the pop sound as well, it's second on my list after the guard's frustrated yelling. Were your issues with the camera or lining up properly to fit through the cracks? (Well both of those need work, so you don't really need to answer. 🙃)
I love the mechanic, and it plays really nicely. Very nice entry!
Thank you very much, I'm glad you liked it! :D
Wow, this is so cool! It was so satisfying to squish and flatten to fit through spaces. :) The guards are so scary and mean, though! lol I couldn't get the game to play in full screen, but I didn't have any issues with the mouse. One suggestion I have is maybe make the transitions a little shorter at the start of levels and on the death screen, because it felt a little long to me. Great work!
Thank you for playing! I'm really glad you didn't have any mouse issues, I think it's only an issue in Firefox so if you used a different browser that might be why there were no troubles.
I agree with you about the transitions and thank you for the input! :) The screen wipe at the start of the level doesn't quite behave the way I wanted it to and I didn't have time to fix it up. The death screen is definitely too slow, it's actually possible to end it early by opening the menu with tab (or Start on a gamepad) but there's no way for a player to know that, which is a failing on my part.
Loved all the GameDev.Tv references lol, cool graphics, theme was on point, mechanics worked flawlessly for me :)
Thank you for playing! I'm glad you liked it and appreciated the references. :D And I'm really glad it worked properly for you, releasing a game that people can't play is the worst feeling, so I'm glad the bugs I know about aren't a problem for everybody. :)
Whoa, this is super creative and innovative. I love the mechanics, and that you got them implemented so smoothly! Reminds me a bit of Paper Mario.
I also love your choice of music - very fitting. Great sound effects too!
Really impressive that you managed to get all of this put together and working in time!
(Also, LOL, hi Tim and Rick!)
Thank you very much! I started with the mechanics first and then had to slap together the levels toward the end of the jam (and sort of missed addressing camera issues in the middle) so I'm glad you found them working smoothly. :D
Someone used music from https://youfulca.com/music_assets/ in last year's jam and it really stuck in my mind, I was glad to be able to find appropriate songs there this time around for my game. :) I think I got really lucky with the sound effects I managed to find, most of them were added in the final two days.