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Binary Blasters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #93 | 3.661 | 3.661 |
Fun | #133 | 3.661 | 3.661 |
Sound | #167 | 3.250 | 3.250 |
Mechanics | #206 | 3.375 | 3.375 |
Aesthetics | #243 | 3.536 | 3.536 |
Theme | #436 | 2.875 | 2.875 |
Story | #496 | 1.929 | 1.929 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
https://assetstore.unity.com/packages/tools/gui/off-screen-target-indicator-71799
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Comments
Cool game! Interesting harvester mechanics. :)
Interesting idea! I would just love to choose were I'm shooting I feel quite passiv as player...Also I would prefer it if the game stops while buying upgrades - I find the font is hard to read and if I want to react to the game then I don't have time to spend...
Loved it! If you want to test our there it is: https://astral-creation-studio.itch.io/your-princess-is-in-another-dimension
Really enjoyed this! 10m seems like a long time, but it's fun and goes really quickly! Amused that so many of the astroids were the shape of Texas :)
Never took the option for "More enemies", but curious if that's more asteroids or something else?
I played twice, got 68511 as a score - only just feel I'm learning the order to buy the upgrades. I think there might be a bug on the score, it seems it's not reset on a replay? (unless the score at the bottom is the high score)
Really cool idea, enjoyed it a lot. Great job. Could be something very addictive with a bit more juice (so hard to add juice on a tight deadline, my game is missing heaps of juice). Tightening up the fonts would be nice - as would pausing the timer during the shop activity (though that's a game design decision of course).
Edit: just wanted to say, love the Point Effector 2D (magnet) - I put them in all my games - see my GDTV 21+22 entries if you have a chance. I was sad to discover there isn't a Point Effector in 3D Unity.
Edit 2: played again, I like the new enemies, managed to max everything out with 2:18 left, got 333,001 total.
actually very fun well done my man!
An interesting concept! I like how nice and simple the art style is, and the music really sets the “flying around in space and shooting rocks” mood xD. Overall, good job!
Congrats on submission. The game is quite fun but the fonts need a lot more work on it since it's hard to read for me.
I got a score of 8283 which I think is pretty good for a first try. :D The music really, really adds to the atmosphere of the game and elevates the feel of flying around in space shooting rocks to collect their precious resources.
It's very fun perhaps because the core game play is so simple, and all the shop upgrades are a fantastic way to give the player incentive. I find the font really hard to read, though, so I wasn't always sure if I had enough cash to buy something.
This is a really neat game!
Sorry to hear about your development troubles, but I'm impressed you pulled through and submitted something after all! Kind of inspiring.
Not the first time I've seen somehow try to breathe new life into Asteroids, heck I've even gone after it myself, but I quite liked your approach here. That little scoop makes space so much less lonesome.
Espero que tudo corra bem em sua carreira como designer no Brasil
It shows great promise and I had fun playing it. It took me a little bit till I found out that I can only collect so much resources, maybe remove the cargo limit or move the upgrade to the first row. Looking forward to seeing more content in the future :)