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Moody Nights - Crim's First GameJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #244 | 3.536 | 3.750 |
Story | #423 | 2.121 | 2.250 |
Sound | #427 | 2.475 | 2.625 |
Music | #464 | 2.475 | 2.625 |
Theme | #513 | 2.593 | 2.750 |
Mechanics | #605 | 2.239 | 2.375 |
Fun | #647 | 2.121 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
I used a number of free assets found on the Unity store, all of which are (or will be) listed on my game page shortly, as well as copied snippets of code here and there from various game courses I've done.
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Comments
Camera sensitivity to move the camera was way high for me. Lock on button was a good idea! The mood was dope with the fog and sound and a cool plage doctor. Only things that needed a better model were those goofy zombies lol!
Nice entry!
Thank you! I'm pretty proud of it! ^^
Plague doctor's don't get used enough in entertainment and media, thought it was great and I loved the lighting!
The first thing I did once the theme was announced and game jam open was go to the Unity Store and start going through the free assets. The plague doctor was the first model that really spoke to me, so there was no way I wasn't going to use it!
I like the aesthetic of the game, I wasn't sure what I was supposed to do. I saw orbs but couldn't seem to interact with them. The lighting and overall feel was very cool though.
Thanks for the feedback! I know the yellow ghosts can be a bit tricky; I increased the range at when they appear compared to the other two since they move around, but not at which they're activated. Perhaps that's something I need to tweak :)
The space bar is what you would use to interact with the orbs.
ahhh, yes, I figured it out. I like the concept. very different- like a ghost hunter.
The idea and the mood of the game are pretty nice and even liked this vague explanation of the task at the start, but it was a bit hard to play 'cause default mouse setting is to sensitive (maybe web build issue), had to lower it on my own mouse :)
Overall its a good game far a jam, especially if made by one person. I'd love to see what it will look like if you 'll decide to continue working on it.
Great job!
Thank you for your feedback! Yeah, fine-tuning wasn't something I'd gotten around to just yet. By the time the ghosts were working the way I wanted them to (for the most part; looking at you, yellow <<) I only had a few days left and still needed to get the UI up, and UI wasn't something I'd had a chance to learn yet. I was pleasantly surprised learn it was similar to HTML/CSS, but there was still a bit of a learning curve. I actually found the camera controls worked better in build, but I'm not exactly working with the most optimal equipment either and I was chalking part of the issue up to how hard the laptop was running.
i agree with the previous comment, it was a bit hard to figure out what to do, though i did manage to get some zombies to spawn and i showed them! but other then that i had no idea what to do. i did walk around a bit trying to walk up things and look for stuff but couldnt find anymore zombies.
Thank you for your feedback! I've now implemented a splash screen at the start of the game. Hopefully it helps :)
I really like the general feel of the game, but I struggled figuring out what to do. That said I think you did a good job and would be interested to see what you'd do with more time.
Thank you for your input! I was trying to leave some measure of 'discovery' to the game (a la Dark Souls), but you're not the first person to say so, so I will make it clearer :)
I know that can be a difficult balance. Good job so far though.