Camera sensitivity to move the camera was way high for me. Lock on button was a good idea! The mood was dope with the fog and sound and a cool plage doctor. Only things that needed a better model were those goofy zombies lol!
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Moody Nights - Crim's First GameJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #244 | 3.536 | 3.750 |
Story | #423 | 2.121 | 2.250 |
Sound | #427 | 2.475 | 2.625 |
Music | #464 | 2.475 | 2.625 |
Theme | #513 | 2.593 | 2.750 |
Mechanics | #605 | 2.239 | 2.375 |
Fun | #647 | 2.121 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
I used a number of free assets found on the Unity store, all of which are (or will be) listed on my game page shortly, as well as copied snippets of code here and there from various game courses I've done.
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