Hi. I think the strongest part of your game is that I felt constantly pressured by the enemy waves. That kept it interesting. I think that if you now know how to put together game mechanics like that, your next step should be to learn to make your own assets, and that way make your game truly yours.
Play game
TheSpaceKiller's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #533 | 1.886 | 4.000 |
| Sound | #658 | 1.414 | 3.000 |
| Mechanics | #688 | 1.886 | 4.000 |
| Fun | #760 | 1.650 | 3.500 |
| Theme | #894 | 0.943 | 2.000 |
| Story | #899 | 0.707 | 1.500 |
| Aesthetics | #912 | 0.943 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1 person but used free art and music assets
Did you use any existing assets? If so, list them below.
free art and music assets
Link to your source?
https://kenney.nl/assets/foliage-pack


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