I adored the idea of traveling through this game finding books to continue the story. A good narrative with cohesive game style and a pleasure to play. This represents one of my favorite types of game play, a good story with a bit of puzzle solving.
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Find The Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #28 | 3.945 | 3.945 |
Aesthetics | #146 | 3.873 | 3.873 |
Sound | #197 | 3.164 | 3.164 |
Music | #306 | 3.073 | 3.073 |
Mechanics | #365 | 2.909 | 2.909 |
Fun | #406 | 2.891 | 2.891 |
Theme | #438 | 2.727 | 2.727 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
4
Did you use any existing assets? If so, list them below.
info in source/assets/readme
Link to your source?
https://nara-maloneyahoocom.itch.io/find-the-hero
Comments
Your game is so endearing with the notes and the voice acting. It feels wholesome and I love the writing. There were parts where there was no voice acting and clicking on stuff sometimes felt inaccurate, but I understand because of the time constraints. Overall, nice game :)
Yes, we had to do this in 9 days because all of us were working that Monday. It needs some tweaking. I think the timing is not there on the books appearing yet. My testers were saying leave the books on longer so we have time to read them, but if someone reads fast and walks on, they may pass up the spot where the next book appears and get lost. I have to think about a way to resolve that. No one liked it when I froze character movement until a book played out. Glad you enjoyed the story.
Absolutely love the art direction on this, great job.
What a cute little game. Loved it.
Peaceful gameplay, soothing music, a good sense of story and an absolutely beautiful setting.
Cute entry, the visuals are really cute! The music was soothing and I was really curious to find where the story would lead. I'm just curious, did I miss something? Was I meant to do something with the sword I picked up at some point?
Also, spawned in the 2nd area, giant firey ball dropped in my head, I immediately died. Loved it.
Thanks for your submission!
The sword is automagically used at the end of the level 1 cutscene. If you look closely you can the the animation as it slides from the UI right into the pedestal… In fact this is just an optical illusion as I turned it off in the UI and enabled the one in the stone ;)
Nara just wanted to see if the princess’ hair spray contains enough flame protection to withstand the hard trials of level 2. So she made sure it gets properly tested.
And as the theme went: death is only the beginning (of this level)
When you pick up the sword it turns up in the top bar of the UI. When you finally reach the altar at the end of the level, if you watch the sword it disappears from the UI, tumbles into the scene and plants itself in the altar. And yes you have to move right away in level two but she will come back to life pretty quickly.
Some of the best game i have played so far, very nice visuals and gameplay and the voice over gives life to the game.
Really nice work! I also died when I entered the second level because of the spawning object. Sometimes it's hard to navigate when the target floor piece is covered by another object. I don't know if it was only for me, but I received the last keyword after the word puzzle. I like all of the details that were put into this game, like different footstep sounds, voice clips, and outro. It was a great story and an innovative take on the game jam's theme.
Very cute little story and the voice acting added a special touch to the storytelling.
I don't understand how the game relates to the jam theme though.
Great story and Asthetics! Fun little submission you have here, well done!
Nice to see some game with voice acting.
Died on second level instantly as i spawned under burning ball.
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